Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

60 lines
1.7 KiB
Go

package data
import (
"fmt"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
// Score is a leaderboard entry.
type Score struct {
Name string
Score int
}
type LeaderboardOptions struct {
// Player is your row, marked; -1 marks none.
Player int
}
// Leaderboard ranks scores; the top three wear medals.
func Leaderboard(c *ui.Context, scores []Score, o LeaderboardOptions) ui.Element {
k := pixel.K(c)
if o.Player < -1 || o.Player >= len(scores) {
panic(fmt.Sprintf("data: Leaderboard Player %d of %d", o.Player, len(scores)))
}
return ui.Column(c).AlignItems(ui.Stretch).Role(ui.RoleTable).Children(func() {
for i, s := range scores {
you, ink := i == o.Player, pixel.Ink
if you {
ink = pixel.AccentInk
}
ui.Row(c).Height(k.D(pixel.LineHeight+4)).Gap(k.D(6)).Padding(0, k.D(4)).AlignItems(ui.Center).Role(ui.RoleRow).
Label(fmt.Sprintf("%d %s %d", i+1, s.Name, s.Score)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
if you {
g.Rect(0, 0, g.W, g.H, pixel.Accent)
} else if i%2 == 1 {
g.Veil(0, 0, g.W, g.H, pixel.Shade, 4)
}
}).Children(func() {
ui.Box(c).Width(k.D(14)).Shrink(0).AlignItems(ui.Center).Children(func() {
if i < 3 {
display.Medal(c, display.Rank(i), display.MedalOptions{})
} else {
text.MicroText(c, strconv.Itoa(i+1), text.MicroTextOptions{Slot: ink})
}
})
pixel.Text(c, s.Name, pixel.TextOptions{Slot: ink})
ui.Box(c).Grow(1)
text.MicroText(c, fmt.Sprintf("%07d", s.Score), text.MicroTextOptions{Slot: ink})
})
}
})
}