Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

154 lines
3.8 KiB
Go

package data
import (
"log/slog"
"strconv"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TreeNode struct {
Label string
// Value follows the label in Slot, as a key's value.
Value string
Slot pixel.Slot
Children []TreeNode
}
type TreeOptions struct {
// Width is in dots; zero means 160.
Width int
Disabled bool
}
type TreeResult struct {
Element ui.Element
Changed, Toggled bool
}
type treeKey struct{}
// Tree of ▸▾ items; *selected is a path, "0/2".
func Tree(c *ui.Context, text string, roots []TreeNode, selected *string, o TreeOptions) TreeResult {
k := pixel.K(c)
nodes := map[string]TreeNode{}
var index func(ns []TreeNode, at string)
index = func(ns []TreeNode, at string) {
for i, n := range ns {
p := at + strconv.Itoa(i)
nodes[p] = n
index(n.Children, p+"/")
}
}
index(roots, "")
children := func(p string) []string {
var out []string
for i := range nodes[p].Children {
out = append(out, p+"/"+strconv.Itoa(i))
}
return out
}
var tops []string
for i := range roots {
tops = append(tops, strconv.Itoa(i))
}
shell, base, st := pixel.Shell(c, func() ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleTree).Label(text).Disabled(o.Disabled)
})
opened := ui.Local(base, treeKey{}, func() map[string]bool { return map[string]bool{} })
// A choice set inside closed branches opens its way.
if _, ok := nodes[*selected]; ok {
for i, r := range *selected {
if r == '/' {
(*opened)[(*selected)[:i]] = true
}
}
}
rows := flatten(tops, children, *opened)
if len(rows) == 0 {
return TreeResult{Element: shell}
}
// An unknown choice stays, unlit, until a key or click.
at := -1
for i, r := range rows {
if r.key == *selected {
at = i
}
}
old := *selected
res := TreeResult{Element: shell}
if pixel.Shortcut(base, 0, ui.KeyDown) {
at = min(at+1, len(rows)-1)
}
if pixel.Shortcut(base, 0, ui.KeyUp) {
at = max(at-1, 0)
}
right, left := pixel.Shortcut(base, 0, ui.KeyRight), pixel.Shortcut(base, 0, ui.KeyLeft)
if (right || left) && at >= 0 {
at, res.Toggled = steer(rows, at, *opened, right)
}
enter, space := pixel.Shortcut(base, 0, ui.KeyEnter), pixel.Shortcut(base, 0, ui.KeySpace)
toggle := func(i int) {
if key := rows[i].key; rows[i].branch {
(*opened)[key], res.Toggled = !(*opened)[key], true
}
}
if (enter || space) && at >= 0 {
toggle(at)
}
// Enter and Space are taken, so clicks come from pointers.
if base.Clicked() {
x, y, _ := base.PointerPosition()
if i := int(y/k.Dot()) / pixel.LineHeight; i >= 0 && i < len(rows) {
at = i
if int(x/k.Dot()) < rows[i].depth*10+12 {
toggle(i)
}
}
}
if res.Toggled {
rows = flatten(tops, children, *opened)
at = min(at, len(rows)-1)
}
if at >= 0 {
*selected = rows[at].key
}
res.Changed = *selected != old
base.Description(strings.TrimSpace(nodes[*selected].Label + " " + nodes[*selected].Value))
shown := rows
shell.Size(k.D(pixel.Or("Tree Width", o.Width, 160)), k.D(len(shown)*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, rw := range shown {
y, x, ink := i*pixel.LineHeight, rw.depth*10, pixel.Ink
if i == at {
g.Rect(0, y, g.W, pixel.LineHeight, pixel.Accent)
ink = pixel.AccentInk
}
if rw.branch {
if (*opened)[rw.key] {
g.Sprite(x+3, y+6, down, 0, ink, 1)
} else {
g.Sprite(x+4, y+5, pointer, 0, ink, 1)
}
}
n := nodes[rw.key]
g.Text(x+12, y, n.Label, ink, 1)
// On the chosen row the value takes its ink.
if vs := n.Slot; n.Value != "" {
if i == at {
vs = ink
}
g.Text(x+18+pixel.Measure(n.Label), y, n.Value, vs, 1)
}
}
g.Finish(st)
})
if res.Changed || res.Toggled {
slog.Debug("8bit: tree", "label", text, "path", *selected, "toggled", res.Toggled)
}
return res
}