Files
8bitMyGoUI/data/veil_input_test.go
ZacharyZhang-NY b4b4d67b92 Audit keyboard, focus, veils, motion and clocks across all 500
A cross-cutting pass, each fix with a test that failed first.

Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.

Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.

Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.

Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
2026-10-12 16:03:04 -04:00

100 lines
3.1 KiB
Go

package data_test
import (
"fmt"
"testing"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// underVeil builds fn where the test raises a veil.
func underVeil(inert *bool, fn func(c *ui.Context)) *ui.Tester {
return view(400, 300, newClock(), false, func(c *ui.Context) {
s := pixel.Current(c)
s.Inert = *inert
pixel.Scope(c, s, func() { fn(c) })
})
}
var tree = []data.TreeNode{{Label: "Maps", Children: []data.TreeNode{{Label: "Cave"}}}, {Label: "Saves"}}
func TestVeilsStopKeysInTheirFirstFrame(t *testing.T) {
for name, tc := range map[string]struct {
build func(c *ui.Context, v *string)
mods ui.Modifiers
key ui.Key
}{
"Sortable": {func(c *ui.Context, v *string) {
items := []string{"A", "B", "C"}
if r := data.Sortable(c, "List", &items, data.SortableOptions{}); r.Changed {
*v = fmt.Sprint(items)
}
}, ui.Alt, ui.KeyDown},
"Tree": {func(c *ui.Context, v *string) { data.Tree(c, "Files", tree, v, data.TreeOptions{}) }, 0, ui.KeyDown},
"Inventory": {func(c *ui.Context, v *string) {
at := 0
fmt.Sscan(*v, &at)
bag := []data.Item{{Sprite: icon.Sword, Name: "Sword"}, {Sprite: icon.Gem, Name: "Gem"}}
data.Inventory(c, "Bag", bag, &at, data.InventoryOptions{})
*v = fmt.Sprint(at)
}, 0, ui.KeyRight},
} {
v, inert := "0", false
tt := underVeil(&inert, func(c *ui.Context) { tc.build(c, &v) })
tt.Key(0, ui.KeyTab)
inert = true
tt.Key(tc.mods, tc.key)
if v != "0" {
t.Errorf("%s: a key in the veil's first frame made %s", name, v)
}
}
}
func TestDragsStopUnderAVeil(t *testing.T) {
items, inert := []string{"A", "B", "C"}, false
tt := underVeil(&inert, func(c *ui.Context) { data.Sortable(c, "List", &items, data.SortableOptions{}) })
r := find(t, tt, "List")
row := r.H / 3
tt.Press(r.X+10, r.Y+row/2)
tt.Move(r.X+10, r.Y+row*3/2)
moved := fmt.Sprint(items)
inert = true
tt.Move(r.X+10, r.Y+row*5/2)
tt.Release(r.X+10, r.Y+row*5/2)
if moved != "[B A C]" || fmt.Sprint(items) != moved {
t.Errorf("Sortable: %s before the veil, %v under it", moved, items)
}
bag, at := []data.Item{{Sprite: icon.Sword, Name: "Sword"}, {Sprite: icon.Gem, Name: "Gem"}}, 0
inert = false
tt = underVeil(&inert, func(c *ui.Context) { data.Inventory(c, "Bag", bag, &at, data.InventoryOptions{}) })
r = find(t, tt, "Bag")
tt.Press(r.X+20, r.Y+20)
tt.Move(r.X+64, r.Y+20)
inert = true
tt.Release(r.X+64, r.Y+20)
if bag[0].Name != "Sword" {
t.Error("Inventory swapped under the veil")
}
}
func TestTreeLeavesAnUnknownChoiceAlone(t *testing.T) {
chosen, changed := "9/9", 0
tt := view(400, 300, newClock(), false, func(c *ui.Context) {
if data.Tree(c, "Files", tree, &chosen, data.TreeOptions{}).Changed {
changed++
}
})
if chosen != "9/9" || changed != 0 {
t.Fatalf("an unknown choice became %q, %d changes", chosen, changed)
}
tt.Key(0, ui.KeyTab)
tt.Key(0, ui.KeyDown)
if chosen != "0" || changed != 1 {
t.Fatalf("Down chose %q, %d changes", chosen, changed)
}
}