Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
97 lines
2.6 KiB
Go
97 lines
2.6 KiB
Go
package desk
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// DockApp is an app on the dock.
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type DockApp struct {
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Name string
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Icon *pixel.Sprite
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}
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type DockOptions struct {
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Disabled bool
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}
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type DockResult struct {
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Element ui.Element
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// Launched is the app pressed this frame, else -1.
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Launched int
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}
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type dockKey struct{}
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const dockCell = 30
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// Dock: a shelf of apps; the pointed or focused rises.
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func Dock(c *ui.Context, text string, apps []DockApp, o DockOptions) DockResult {
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k := pixel.K(c)
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if len(apps) == 0 {
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panic("desk: Dock has no apps")
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}
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seen := map[string]bool{}
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for i, a := range apps {
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sprite("Dock", a.Icon)
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if a.Name == "" || seen[a.Name] {
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panic(fmt.Sprintf("desk: Dock app %d %q is nameless or twice", i, a.Name))
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}
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seen[a.Name] = true
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}
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w := len(apps) * dockCell
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col := ui.Column(c).Width(k.D(w + 8)).AlignItems(ui.Center)
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// lit is the risen app, read when the names paint.
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lit := ui.Local(col, dockKey{}, func() int { return -1 })
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*lit = -1
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res := DockResult{Launched: -1}
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res.Element = col.Children(func() {
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ui.Box(c).Size(k.D(w+8), k.D(pixel.LineHeight)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
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if *lit < 0 {
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return
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}
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g := k.Canvas(p, r)
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name := pixel.Wrap(apps[*lit].Name, w+8, 1)[0]
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x := max(0, min(g.W-pixel.Measure(name), 4+*lit*dockCell+dockCell/2-pixel.Measure(name)/2))
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g.Text(x, 0, name, pixel.Ink, 1)
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})
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ui.Row(c).Padding(0, k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, g.H-6, g.W, 6, pixel.Face)
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g.HLine(0, g.H-6, g.W, pixel.Lit)
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g.HLine(0, g.H-1, g.W, pixel.Edge)
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}).Children(func() {
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for i, a := range apps {
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// Keyed by name: apps come and go.
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ui.Box(c).Key(a.Name).Children(func() {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleButton).Label(a.Name).Disabled(o.Disabled)
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})
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up := st.Hover || st.Focus
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if up {
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*lit = i
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}
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// It rises eight dots in four steps, and sinks back.
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rise := 2 * k.Toward(c, shell, up, 15, 4)
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if !base.IsDisabled() && base.Clicked() {
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res.Launched = i
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}
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shell.Size(k.D(dockCell), k.D(40)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Sprite((dockCell-2*a.Icon.W)/2, 10-rise+2*(12-a.Icon.H), a.Icon, 0, pixel.Ink, 2)
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g.Finish(st)
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})
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})
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}
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})
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})
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if res.Launched >= 0 {
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slog.Debug("8bit: dock launched", "label", text, "app", apps[res.Launched].Name)
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}
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return res
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}
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