Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
85 lines
3.2 KiB
Go
85 lines
3.2 KiB
Go
package desk
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import (
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"log/slog"
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"strings"
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"unicode/utf8"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type RunDialogOptions struct {
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// Width is in dots; zero means 240.
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Width int
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Disabled bool
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}
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type RunDialogResult struct {
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Element ui.Element
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// Canceled is CANCEL, the close box or Escape.
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Changed, Submitted, Canceled bool
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}
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// RunDialog asks for a program: OK runs, CANCEL quits.
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func RunDialog(c *ui.Context, text string, value *string, o RunDialogOptions) RunDialogResult {
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k := pixel.K(c)
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w := pixel.Or("RunDialog Width", o.Width, 240)
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open := k.Msg("open_label")
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win := ui.Column(c).Width(k.D(w)).Padding(k.D(3)).Gap(k.D(4)).Role(ui.RoleGroup).Label(text)
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if o.Disabled {
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win.Description(k.Msg("disabled"))
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}
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active := win.FocusWithin()
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var res RunDialogResult
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win.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Raised, pixel.Face)
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}).Children(func() {
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ui.Row(c).FillWidth().Gap(k.D(2)).AlignItems(ui.Center).Children(func() {
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ui.Box(c).Grow(1).Height(k.D(pixel.LineHeight + 2)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
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barLook(k.Canvas(p, r), k.Msg("run"), active)
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})
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res.Canceled = input.IconButton(c, icon.Close, k.Msg("close"), input.IconButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked
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})
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ui.Row(c).Gap(k.D(6)).Padding(0, k.D(4)).AlignItems(ui.Center).Children(func() {
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ui.Box(c).Size(k.D(24), k.D(24)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(0, 0, icon.Terminal, 0, pixel.Ink, 2)
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})
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ui.Box(c).Width(k.D(w - 44)).Children(func() {
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pixel.Text(c, k.Msg("run_prompt"), pixel.TextOptions{Wrap: true, MaxLines: 2})
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})
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})
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var f input.TextInputResult
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ui.Row(c).Gap(k.D(4)).Padding(0, k.D(4)).AlignItems(ui.Center).Children(func() {
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// The field carries the name; this is for eyes.
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ui.Box(c).Size(k.D(pixel.Measure(open)), k.D(pixel.LineHeight)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(0, 0, open, pixel.Ink, 1)
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})
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f = input.TextInput(c, open, value, input.TextInputOptions{Width: w - 16 - pixel.Measure(open), Disabled: o.Disabled})
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res.Changed = f.Changed
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})
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blank := strings.TrimSpace(*value) == ""
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ui.Row(c).Gap(k.D(6)).Padding(0, k.D(4), k.D(4), 0).AlignSelf(ui.End).Children(func() {
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ok := input.Button(c, k.Msg("ok"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled || blank}).Clicked
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res.Submitted = !blank && !f.Input.IsDisabled() && (ok || f.Submitted)
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res.Canceled = input.Button(c, k.Msg("cancel"), input.ButtonOptions{Disabled: o.Disabled}).Clicked || res.Canceled
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})
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})
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// Escape quits from anywhere inside, as CANCEL does.
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if !o.Disabled && !pixel.Current(c).Inert && pixel.Shortcut(win, 0, ui.KeyEscape) {
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res.Canceled = true
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}
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res.Element = win
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if res.Changed {
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slog.Debug("8bit: run dialog typed", "label", text, "runes", utf8.RuneCountInString(*value))
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}
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if res.Submitted || res.Canceled {
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slog.Debug("8bit: run dialog", "label", text, "runes", utf8.RuneCountInString(*value), "submitted", res.Submitted)
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}
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return res
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}
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