Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar, StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel, TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock, RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen. The calculator really adds up and calls division by zero GAME OVER; Minesweeper and Snake are playable, first click always safe; START cascades its submenus without moving the rows already open; windows drag by whole dots; the screensaver's logo changes color at each wall and sparkles in a corner; the defragmenter is oddly soothing. Clocks that step back hold at zero, and typed or copied text never reaches the log. icon.Bomb is the new 12x12 mine.
136 lines
2.9 KiB
Go
136 lines
2.9 KiB
Go
package desk_test
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import (
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"bytes"
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"image"
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"log/slog"
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"testing"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type clock struct{ t time.Time }
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func (c *clock) now() time.Time { return c.t }
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// world is the settings a test view runs under.
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type world struct {
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clk *clock
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reduce, inert bool
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}
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func newWorld() *world {
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return &world{clk: &clock{time.Date(2026, 9, 2, 10, 30, 0, 0, time.UTC)}}
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}
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// view builds on a fake clock, two pixels a dot.
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func view(w, h int, wd *world, build func(c *ui.Context)) *ui.Tester {
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tt := ui.NewTester(func(c *ui.Context) {
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pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: wd.clk.now, Inert: wd.inert, Reduce: wd.reduce})
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build(c)
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}, w, h)
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return tt
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}
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// later moves the clock on and builds a frame.
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func later(tt *ui.Tester, wd *world, d time.Duration) {
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wd.clk.t = wd.clk.t.Add(d)
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tt.Frame()
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}
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func click(t *testing.T, tt *ui.Tester, label string) {
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t.Helper()
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if err := tt.Click(label); err != nil {
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t.Fatalf("%v in %q", err, tt.Texts())
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}
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}
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func find(t *testing.T, tt *ui.Tester, label string) ui.Rect {
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t.Helper()
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r, ok := tt.Find(label)
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if !ok {
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t.Fatalf("no %q in %q", label, tt.Texts())
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}
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return r
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}
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// none is a color outside the palette.
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const none pixel.Slot = 255
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// at is the slot at dot x, y, or none.
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func at(img *image.RGBA, x, y int) pixel.Slot {
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c := img.RGBAAt(2*x, 2*y)
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for s, want := range pixel.SpringDay.Colors {
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if c.R == want.R && c.G == want.G && c.B == want.B {
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return pixel.Slot(s)
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}
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}
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return none
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}
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// count is how many dots in a box hold s.
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func count(img *image.RGBA, x, y, w, h int, s pixel.Slot) int {
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n := 0
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for j := y; j < y+h; j++ {
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for i := x; i < x+w; i++ {
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if at(img, i, j) == s {
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n++
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}
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}
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}
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return n
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}
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// dots is a found box in dots.
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func dots(r ui.Rect) (x, y, w, h int) {
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return int(r.X / 2), int(r.Y / 2), int(r.W / 2), int(r.H / 2)
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}
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func mustPanic(t *testing.T, name string, fn func()) {
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t.Helper()
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defer func() {
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if recover() == nil {
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t.Errorf("%s did not panic", name)
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}
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}()
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fn()
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}
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// logged runs fn with the debug log captured.
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func logged(fn func()) string {
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var buf bytes.Buffer
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old := slog.Default()
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slog.SetDefault(slog.New(slog.NewTextHandler(&buf, &slog.HandlerOptions{Level: slog.LevelDebug})))
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defer slog.SetDefault(old)
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fn()
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return buf.String()
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}
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// moves reports whether a view's picture changes over a second.
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func moves(tt *ui.Tester, wd *world) bool {
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first := append([]byte(nil), tt.Image().Pix...)
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for range 15 {
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later(tt, wd, time.Second/15)
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if !bytes.Equal(first, tt.Image().Pix) {
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return true
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}
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}
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return false
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}
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// spill counts dots drawn outside a box.
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func spill(img *image.RGBA, x, y, w, h int) int {
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n, b := 0, img.Bounds()
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for j := range b.Dy() / 2 {
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for i := range b.Dx() / 2 {
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if (i < x || i >= x+w || j < y || j >= y+h) && at(img, i, j) != pixel.Back {
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n++
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}
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}
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}
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return n
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}
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