Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
40 lines
900 B
Go
40 lines
900 B
Go
package display
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type BadgeOptions struct {
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// Text replaces the count.
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Text string
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// Slot is the fill; zero means Bad.
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Slot pixel.Slot
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}
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// Badge shows n, capped at 99+, or text.
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func Badge(c *ui.Context, n int, o BadgeOptions) ui.Element {
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k := pixel.K(c)
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s := o.Text
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if s == "" {
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s = itoa(n)
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if n > 99 {
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s = "99+"
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}
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}
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fill := slotOr(o.Slot, pixel.Bad)
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if !pixel.MicroOK(s) {
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w := pixel.Measure(s) + 6
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return art(c, k, s, w, pixel.LineHeight+1, func(g pixel.Canvas) {
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g.Frame(0, 0, w, pixel.LineHeight+1, pixel.Notched, fill)
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g.Text(3, 0, s, pixel.AccentInk, 1)
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})
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}
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w := max(pixel.MicroWidth(s)+6, 9)
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return art(c, k, s, w, 9, func(g pixel.Canvas) {
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g.Frame(0, 0, w, 9, pixel.Notched, fill)
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g.Micro((w-pixel.MicroWidth(s))/2, 2, s, pixel.AccentInk, 1)
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})
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}
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