Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
44 lines
941 B
Go
44 lines
941 B
Go
// Package display shows things: pictures, faces, badges and prizes.
|
||
package display
|
||
|
||
import (
|
||
"fmt"
|
||
|
||
"github.com/egoist/mygo/ui"
|
||
|
||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
||
)
|
||
|
||
// art is a labeled w×h dot image that fn draws.
|
||
func art(c *ui.Context, k pixel.Kit, label string, w, h int, fn func(g pixel.Canvas)) ui.Element {
|
||
e := ui.Box(c).Size(k.D(w), k.D(h))
|
||
if label != "" {
|
||
e.Label(label).Role(ui.RoleImage)
|
||
} else {
|
||
e.Role(ui.RoleNone)
|
||
}
|
||
if fn != nil {
|
||
e.Draw(func(p *ui.Painter, r ui.Rect) { fn(k.Canvas(p, r)) })
|
||
}
|
||
return e
|
||
}
|
||
|
||
// scale is s, or 1 for zero; outside 1–4 panics.
|
||
func scale(s int) int {
|
||
s = pixel.Or("Scale", s, 1)
|
||
if s > 4 {
|
||
panic(fmt.Sprintf("display: Scale %d outside 1–4", s))
|
||
}
|
||
return s
|
||
}
|
||
|
||
// slotOr is s, or def for the zero slot.
|
||
func slotOr(s, def pixel.Slot) pixel.Slot {
|
||
if s == pixel.Ink {
|
||
return def
|
||
}
|
||
return s
|
||
}
|
||
|
||
func itoa(n int) string { return fmt.Sprint(n) }
|