Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
76 lines
1.3 KiB
Go
76 lines
1.3 KiB
Go
package display
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type Rarity uint8
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const (
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Common Rarity = iota
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Uncommon
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Rare
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Epic
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Legendary
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)
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// Slot is the rarity's color.
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func (r Rarity) Slot() pixel.Slot {
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if r > Legendary {
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panic(fmt.Sprintf("display: unknown Rarity %d", r))
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}
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return [...]pixel.Slot{pixel.Faint, pixel.Good, pixel.Info, pixel.Magic, pixel.Warn}[r]
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}
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func (r Rarity) name(k pixel.Kit) string {
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return k.Msg([...]string{"common", "uncommon", "rare", "epic", "legendary"}[r])
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}
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var (
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gem = pixel.MustSprite(`
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...eeeee...
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..e#l#l#e..
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.e##l#l##e.
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eeeeeeeeeee
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e#ll###ss#e
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.e#l###s#e.
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..e#l#s#e..
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...e#s#e...
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....e#e....
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.....e.....
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`)
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glint = pixel.MustSprite(`
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..#..
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..#..
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##.##
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..#..
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..#..
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.....
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..#..
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.#.#.
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..#..
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.....
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`)
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)
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type GemOptions struct {
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Scale int
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}
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// Gem is a cut gem by rarity, sparkling in steps.
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func Gem(c *ui.Context, r Rarity, o GemOptions) ui.Element {
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k, sc := pixel.K(c), scale(o.Scale)
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ink := r.Slot()
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return art(c, k, r.name(k), (gem.W+3)*sc, (gem.H+2)*sc, func(g pixel.Canvas) {
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g.Sprite(0, 2*sc, gem, 0, ink, sc)
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if f := g.Step(4) % 4; f < 2 {
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g.Sprite(gem.W*sc-2*sc, 0, glint, f, pixel.Lit, sc)
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}
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})
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}
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