Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
33 lines
691 B
Go
33 lines
691 B
Go
package display
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type SpriteOptions struct {
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Slot pixel.Slot
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Scale int
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// FPS plays the frames at 4–15; zero shows the first.
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FPS int
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Mirror bool
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Label string
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}
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// Sprite plays a multi-slot sprite, mirrored when asked.
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func Sprite(c *ui.Context, sp *pixel.Sprite, o SpriteOptions) ui.Element {
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k, sc := pixel.K(c), scale(o.Scale)
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fps := pixel.Or("Sprite FPS", o.FPS, 0)
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if o.Mirror {
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sp = sp.Mirror()
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}
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return art(c, k, o.Label, sp.W*sc, sp.H*sc, func(g pixel.Canvas) {
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frame := 0
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if fps > 0 {
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frame = g.Step(fps)
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}
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g.Sprite(0, 0, sp, frame, o.Slot, sc)
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})
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}
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