Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

55 lines
1.5 KiB
Go

package feedback
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type BusyOverlayOptions struct{}
type busyKey struct{}
// BusyOverlay veils busy content, whose controls then take no input.
func BusyOverlay(c *ui.Context, busy bool, o BusyOverlayOptions, content func()) ui.Element {
k := pixel.K(c)
outer := ui.Box(c)
// held is whether the veil had the focus last frame.
held := ui.Local(outer, busyKey{}, func() bool { return false })
if !busy && *held {
// From the root, parked controls inside take it back.
c.Root().Focus()
*held = false
}
if busy {
// Busy content is one Tab stop: the veil.
outer.FocusGroup(ui.Vertical)
}
return outer.Children(func() {
s := pixel.Current(c)
s.Inert = s.Inert || busy
before := c.Root().Focused()
var body ui.Element
pixel.Scope(c, s, func() { body = ui.Box(c).Children(content) })
if !busy {
return
}
veil := ui.Box(c).Absolute().Left(0).Top(0).Right(0).Bottom(0).Focusable().FocusRing(false).Role(ui.RoleProgress).Label(k.Msg("wait"))
if body.FocusWithin() || !before && c.Root().Focused() {
veil.Focus()
}
*held = veil.Focused()
focus := veil.FocusVisible()
veil.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Checker(0, 0, g.W, g.H, pixel.Back)
// The spinner doubles in size where it fits.
sc := max(1, min(2, min(g.W, g.H)/14))
beads(g, (g.W-12*sc)/2, (g.H-12*sc)/2, sc)
if focus {
g.FocusMark(0, 0, g.W, g.H)
}
})
})
}