Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

50 lines
1.6 KiB
Go

package feedback
import (
"log/slog"
"strconv"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
type ErrorStateOptions struct {
Disabled bool
}
type ErrorStateResult struct {
Element ui.Element
Continue bool
}
type startKey struct{}
// ErrorState is GAME OVER, a CONTINUE? countdown, and CONTINUE.
func ErrorState(c *ui.Context, message string, o ErrorStateOptions) ErrorStateResult {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(8)).Padding(k.D(16)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(k.Msg("game_over"))
start := ui.Local(col, startKey{}, func() time.Time { return k.Now() })
left := max(0, 9-max(0, int(k.Now().Sub(*start)/time.Second)))
if left > 0 {
k.Tick(c, 10)
}
res := ErrorStateResult{Element: col}
col.Children(func() {
text.ShadowText(c, k.Msg("game_over"), text.ShadowTextOptions{Slot: pixel.Bad, Scale: 3})
pixel.Text(c, message, pixel.TextOptions{Slot: pixel.Faint, Wrap: true, MaxLines: 6}).Width(k.D(min(pixel.Measure(message), 280)))
display.Icon(c, icon.Skull, display.IconOptions{Scale: 3})
text.ShadowText(c, k.Msg("continue")+" "+strconv.Itoa(left), text.ShadowTextOptions{Slot: pixel.Accent, Scale: 2})
res.Continue = input.Button(c, k.Msg("continue_game"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled}).Clicked
})
if res.Continue {
slog.Debug("8bit: continue", "left", left)
}
return res
}