Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
49 lines
903 B
Go
49 lines
903 B
Go
package feedback
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var (
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bang = pixel.MustSprite(`
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..###..
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.##.##.
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###.###
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###.###
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#######
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###.###
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.#####.
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`)
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tick = pixel.MustSprite(`
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......#
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.....##
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#...##.
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##.##..
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.###...
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..#....
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.......
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`)
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)
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type InlineMessageOptions struct {
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Kind Kind
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}
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// InlineMessage is a small ✓ or ! field note.
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func InlineMessage(c *ui.Context, message string, o InlineMessageOptions) ui.Element {
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k := pixel.K(c)
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slot, _ := o.Kind.look()
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sp := bang
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if o.Kind == Success {
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sp = tick
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}
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return ui.Row(c).Gap(k.D(3)).AlignItems(ui.Center).Role(ui.RoleStatus).Label(message).Children(func() {
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ui.Box(c).Size(k.D(sp.W), k.D(sp.H)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(0, 0, sp, 0, slot, 1)
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})
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pixel.Text(c, message, pixel.TextOptions{Slot: slot})
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})
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}
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