PRD G1 asks for one component per file. Eight files held two or three; their eleven extra components move to files of their own, helpers stay where both sides use them, and an archtest now fails any file that holds two. PRD 4.4 and the request say an error always offers CONTINUE. ErrorState's button read RETRY; it now reads CONTINUE, under the CONTINUE? countdown, on the crash screen and the lost page alike.
222 lines
6.6 KiB
Go
222 lines
6.6 KiB
Go
package feedback_test
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import (
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"testing"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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func TestAlertAndBannerReportClicks(t *testing.T) {
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closed, action, dismissed := 0, "", 0
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tt := view(500, 300, newClock(), false, func(c *ui.Context) {
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if feedback.Alert(c, "Low HP", "Drink a potion.", feedback.AlertOptions{Kind: feedback.Danger, Closable: true}).Closed {
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closed++
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}
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r := feedback.Banner(c, "New quest!", feedback.BannerOptions{Kind: feedback.Info, Actions: []string{"VIEW"}, Dismissable: true})
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if r.Action != "" {
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action = r.Action
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}
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if r.Dismissed {
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dismissed++
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}
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})
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if count(slots(t, tt.Image(), find(t, tt, "Low HP")), pixel.Bad) == 0 {
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t.Fatal("a danger alert shows no Bad")
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}
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click(t, tt, "CLOSE")
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click(t, tt, "VIEW")
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if closed != 1 || action != "VIEW" {
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t.Fatalf("closed %d, action %q", closed, action)
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}
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tt = view(500, 100, newClock(), false, func(c *ui.Context) {
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if feedback.Banner(c, "New quest!", feedback.BannerOptions{Dismissable: true}).Dismissed {
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dismissed++
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}
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})
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click(t, tt, "CLOSE")
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if dismissed != 1 {
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t.Fatal("the banner's × did not dismiss it")
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}
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}
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func TestEmptyStateAction(t *testing.T) {
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acted := 0
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tt := view(400, 300, newClock(), false, func(c *ui.Context) {
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if feedback.EmptyState(c, "Your bag is empty.", feedback.EmptyStateOptions{Action: "SHOP"}).Acted {
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acted++
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}
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})
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find(t, tt, "NO ITEMS")
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click(t, tt, "SHOP")
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if acted != 1 {
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t.Fatal("the action did not report")
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}
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}
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func TestErrorStateCountsDownAndContinues(t *testing.T) {
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clk := newClock()
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cont := 0
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tt := view(600, 500, clk, true, func(c *ui.Context) {
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if feedback.ErrorState(c, "The slime won.", feedback.ErrorStateOptions{}).Continue {
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cont++
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}
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})
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find(t, tt, "CONTINUE? 9")
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wait(tt, clk, 3*time.Second)
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find(t, tt, "CONTINUE? 6")
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wait(tt, clk, 10*time.Second)
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find(t, tt, "CONTINUE? 0")
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click(t, tt, "CONTINUE")
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if cont != 1 {
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t.Fatal("CONTINUE did not report Continue")
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}
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}
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func TestSuccessStateStarsPopInTurn(t *testing.T) {
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stars := func(reduce bool, d time.Duration) int {
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clk := newClock()
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tt := view(600, 400, clk, reduce, func(c *ui.Context) {
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feedback.SuccessState(c, "All coins found.", feedback.SuccessStateOptions{Stars: 3})
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})
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wait(tt, clk, d)
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return count(slots(t, tt.Image(), find(t, tt, "STAGE CLEAR!")), pixel.Warn)
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}
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early, late := stars(false, 300*time.Millisecond), stars(false, 2*time.Second)
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if early == 0 || early >= late {
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t.Fatalf("stars did not pop in turn: %d then %d", early, late)
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}
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if stars(true, 0) != late {
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t.Fatal("Reduce Motion did not show every star at once")
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}
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}
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func TestInlineMessageMarks(t *testing.T) {
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tt := view(400, 100, newClock(), false, func(c *ui.Context) {
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feedback.InlineMessage(c, "Name taken", feedback.InlineMessageOptions{Kind: feedback.Danger})
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feedback.InlineMessage(c, "Looks good", feedback.InlineMessageOptions{Kind: feedback.Success})
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})
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bad, good := slots(t, tt.Image(), find(t, tt, "Name taken")), slots(t, tt.Image(), find(t, tt, "Looks good"))
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if count(bad, pixel.Bad) == 0 || count(good, pixel.Good) == 0 {
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t.Fatal("marks do not take their kind's slot")
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}
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// The mark is the first seven dots across.
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mark := func(l string, ink pixel.Slot) (out []bool) {
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r := find(t, tt, l)
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for _, v := range slots(t, tt.Image(), ui.Rect{X: r.X, Y: r.Y, W: 14, H: r.H}) {
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out = append(out, v == ink)
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}
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return out
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}
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if equal(mark("Name taken", pixel.Bad), mark("Looks good", pixel.Good)) {
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t.Fatal("✓ and ! look alike")
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}
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}
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func TestToastsQueueExpireAndAct(t *testing.T) {
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clk := newClock()
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q := []feedback.Toast{{Message: "one"}, {Message: "two"}, {Message: "three", For: 5 * time.Second}, {Message: "four", Action: "UNDO"}}
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var acted *feedback.Toast
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tt := view(500, 400, clk, false, func(c *ui.Context) {
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if r := feedback.Toasts(c, &q, feedback.ToastsOptions{}); r.Acted != nil {
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acted = r.Acted
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}
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})
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if _, ok := tt.Find("four"); ok || len(q) != 4 {
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t.Fatal("more than three toasts showed")
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}
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wait(tt, clk, 3*time.Second)
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find(t, tt, "three")
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find(t, tt, "four")
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if _, ok := tt.Find("one"); ok || len(q) != 2 {
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t.Fatalf("toasts did not leave on time: %d left", len(q))
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}
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click(t, tt, "UNDO")
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if acted == nil || acted.Message != "four" || len(q) != 1 {
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t.Fatal("the action did not report or clear its toast")
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}
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wait(tt, clk, 3*time.Second)
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if len(q) != 0 {
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t.Fatal("a five-second toast outlived its time")
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}
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}
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func TestContinuePromptAnswersOrTimesOut(t *testing.T) {
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clk := newClock()
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var yes, timedOut int
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tt := view(400, 400, clk, false, func(c *ui.Context) {
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r := feedback.ContinuePrompt(c, feedback.ContinuePromptOptions{Seconds: 5})
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if r.Yes {
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yes++
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}
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if r.TimedOut {
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timedOut++
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}
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})
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find(t, tt, "5")
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wait(tt, clk, 2*time.Second)
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find(t, tt, "3")
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wait(tt, clk, 4*time.Second)
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wait(tt, clk, time.Second)
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click(t, tt, "YES")
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if timedOut != 1 || yes != 0 {
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t.Fatalf("timed out %d times; YES after time counted %d", timedOut, yes)
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}
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clk2 := newClock()
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tt = view(400, 400, clk2, false, func(c *ui.Context) {
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if feedback.ContinuePrompt(c, feedback.ContinuePromptOptions{}).Yes {
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yes++
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}
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})
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click(t, tt, "YES")
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wait(tt, clk2, 20*time.Second)
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if yes != 1 {
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t.Fatal("YES did not report")
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}
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}
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func TestTwinToastsBothShow(t *testing.T) {
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q := []feedback.Toast{{Message: "same"}, {Message: "same"}}
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tt := view(500, 300, newClock(), false, func(c *ui.Context) {
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feedback.Toasts(c, &q, feedback.ToastsOptions{})
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})
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n := 0
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for _, s := range tt.Texts() {
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if s == "same" {
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n++
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}
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}
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// Each toast and its text both carry the message.
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if n != 4 {
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t.Fatalf("%d labels for two twin toasts", n)
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}
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}
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func TestDisabledFeedbackButtonsDoNothing(t *testing.T) {
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events := 0
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q := []feedback.Toast{{Message: "dropped", Action: "UNDO"}}
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tt := view(800, 2000, newClock(), false, func(c *ui.Context) {
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on := func(b bool) {
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if b {
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events++
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}
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}
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on(feedback.Alert(c, "A", "a", feedback.AlertOptions{Closable: true, Disabled: true}).Closed)
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r := feedback.Banner(c, "B", feedback.BannerOptions{Actions: []string{"GO"}, Disabled: true})
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on(r.Action != "")
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on(feedback.EmptyState(c, "E", feedback.EmptyStateOptions{Action: "SHOP", Disabled: true}).Acted)
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on(feedback.ErrorState(c, "X", feedback.ErrorStateOptions{Disabled: true}).Continue)
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on(feedback.ContinuePrompt(c, feedback.ContinuePromptOptions{Disabled: true}).Yes)
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on(feedback.Toasts(c, &q, feedback.ToastsOptions{Disabled: true}).Acted != nil)
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})
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for _, l := range []string{"CLOSE", "GO", "SHOP", "CONTINUE", "YES", "UNDO"} {
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click(t, tt, l)
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}
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if events != 0 {
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t.Fatalf("disabled buttons reported %d events", events)
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}
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}
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