Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
49 lines
1.5 KiB
Go
49 lines
1.5 KiB
Go
package feedback
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import (
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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type SuccessStateOptions struct {
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// Stars pop in one by one; zero means 3.
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Stars int
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}
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// SuccessState is STAGE CLEAR! with stars popping in steps.
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func SuccessState(c *ui.Context, message string, o SuccessStateOptions) ui.Element {
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k := pixel.K(c)
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n := pixel.Or("SuccessState Stars", o.Stars, 3)
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col := ui.Column(c).Gap(k.D(8)).Padding(k.D(16)).AlignItems(ui.Center).Role(ui.RoleStatus).Label(k.Msg("stage_clear"))
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start := ui.Local(col, startKey{}, func() time.Time { return k.Now() })
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// Stars come four a second; Reduce Motion shows them all.
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shown := n + 1
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if !k.Reduce() {
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shown = min(n+1, max(0, int(k.Now().Sub(*start)*4/time.Second)))
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if shown <= n {
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k.Tick(c, 8)
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}
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}
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return col.Children(func() {
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text.ShadowText(c, k.Msg("stage_clear"), text.ShadowTextOptions{Slot: pixel.Good, Scale: 3})
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w := icon.Star.W*2 + 4
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ui.Box(c).Size(k.D(n*w), k.D(icon.Star.H*2+4)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i := range min(shown, n) {
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if i == shown-1 {
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for _, d := range [][2]int{{-1, 0}, {1, 0}, {0, -1}, {0, 1}} {
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g.Sprite(i*w+2+d[0], 2+d[1], icon.Star, 0, pixel.Lit, 2)
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}
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}
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g.Sprite(i*w+2, 2, icon.Star, 0, pixel.Warn, 2)
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}
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})
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pixel.Text(c, message, pixel.TextOptions{})
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})
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}
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