Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
73 lines
2.2 KiB
Go
73 lines
2.2 KiB
Go
package files
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import (
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"fmt"
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"log/slog"
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"slices"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PathBarOptions struct {
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Disabled bool
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}
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type PathBarResult struct {
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Element ui.Element
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// Clicked is the folder clicked, else -1.
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Clicked int
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}
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// PathBar sets a path's folders in a well, ▸ between.
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func PathBar(c *ui.Context, text string, parts []string, o PathBarOptions) PathBarResult {
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k := pixel.K(c)
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if len(parts) == 0 || slices.Contains(parts, "") {
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panic(fmt.Sprintf("files: PathBar parts %q", parts))
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}
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res := PathBarResult{Clicked: -1}
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res.Element = layout.Panel(c, layout.PanelOptions{Style: pixel.Sunken, Fill: pixel.Well, Padding: 1}, func() {
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// One Tab stop; arrows walk the folders.
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ui.Row(c).Gap(k.D(2)).AlignItems(ui.Center).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() {
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ui.Box(c).Size(k.D(icon.FolderOpen.W), k.D(icon.FolderOpen.H)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(0, 0, icon.FolderOpen, 0, pixel.Warn, 1)
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})
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for i, part := range parts {
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if i > 0 {
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ui.Box(c).Size(k.D(pixel.Measure("▸")), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(0, 0, "▸", pixel.Faint, 1)
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})
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}
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// The last folder is where you are; it stays put.
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if i == len(parts)-1 {
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ui.Box(c).Size(k.D(pixel.Measure(part)+4), k.D(pixel.LineHeight)).Role(ui.RoleText).Label(part).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(2, 0, part, pixel.Accent, 1)
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})
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break
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}
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.ButtonBase(c).Label(part).Disabled(o.Disabled)
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})
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if base.Clicked() {
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res.Clicked = i
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}
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shell.Size(k.D(pixel.Measure(part)+4), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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if st.Hover || st.Press {
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g.Rect(0, 0, g.W, g.H, pixel.Face)
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}
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g.Text(2, 0, part, pixel.Ink, 1)
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g.Finish(st)
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})
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}
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})
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})
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if res.Clicked >= 0 {
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slog.Debug("8bit: path bar", "label", text, "part", res.Clicked)
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}
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return res
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}
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