Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
85 lines
1.9 KiB
Go
85 lines
1.9 KiB
Go
package files
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TrashOptions struct {
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Disabled bool
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}
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type TrashResult struct {
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Element ui.Element
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Emptied bool
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}
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var (
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binEmpty = pixel.MustSprite(`
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................
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......eeee......
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..eeeeelleeeee..
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..elllllllllle..
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..eeeeeeeeeeee..
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...essssssssse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...essssssssse..
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....eeeeeeeee...
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................`)
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// Crumpled paper peeks out from under the lid.
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binFull = pixel.MustSprite(`
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......ee........
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.....elle.ee....
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..eeeeleeeelee..
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..elllllllllle..
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..eeeeeeeeeeee..
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...essssssssse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...eslslslslse..
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...essssssssse..
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....eeeeeeeee...
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................`)
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)
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// Trash is a bin with its count; EMPTY clears it.
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func Trash(c *ui.Context, text string, count int, o TrashOptions) TrashResult {
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k := pixel.K(c)
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if count < 0 {
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panic(fmt.Sprintf("files: Trash count %d", count))
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}
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art, say := binEmpty, k.Msg("empty")
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if count > 0 {
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art, say = binFull, fmt.Sprintf(k.Msg("in_bin"), count)
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}
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var res TrashResult
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res.Element = ui.Row(c).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text).Children(func() {
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ui.Box(c).Size(k.D(32), k.D(32)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(0, 0, art, 0, pixel.Ink, 2)
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})
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ui.Column(c).Gap(k.D(3)).Children(func() {
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pixel.Text(c, say, pixel.TextOptions{})
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res.Emptied = input.Button(c, k.Msg("empty_trash"), input.ButtonOptions{Size: input.Small, Variant: input.Danger, Disabled: o.Disabled || count == 0}).Clicked
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})
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})
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if res.Emptied {
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slog.Debug("8bit: trash emptied", "label", text, "count", count)
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}
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return res
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}
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