Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
36 lines
1013 B
Go
36 lines
1013 B
Go
package fx
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type AuroraOptions struct {
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// Width and Height are dots; zeros mean 160 by 96.
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Width, Height int
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Label string
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}
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// Aurora hangs curtains whose slots slide sideways.
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func Aurora(c *ui.Context, o AuroraOptions) ui.Element {
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k := pixel.K(c)
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w, h := size("Aurora", o.Width, o.Height, 160, 96)
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return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Clip(0, 0, g.W, g.H, func() { aurora(g, g.Step(8)) })
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})
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}
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// aurora's columns ripple on top and fade at the hem.
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func aurora(g pixel.Canvas, step int) {
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band := pixel.Cycle([]pixel.Slot{pixel.Good, pixel.Info, pixel.Magic, pixel.Good, pixel.AccentLit}, step)
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for x := range g.W {
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top := g.H/8 + tri(x/2+step, 64, g.H/6) + tri(x+2*step, 36, 3)
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long := g.H/4 + tri(3*x/2-step, 50, g.H/6)
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s := band[x/4%len(band)]
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g.VLine(x, top, long*2/3, s)
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g.Veil(x, top+long*2/3, 1, long/3, s, 6)
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}
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}
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