Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

45 lines
1.2 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ConfettiOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// confettiSlots color the bits in turn.
var confettiSlots = []pixel.Slot{pixel.Accent, pixel.Good, pixel.Warn, pixel.Bad, pixel.Info, pixel.Magic}
// Confetti tumbles bits of every color down, turning.
func Confetti(c *ui.Context, o ConfettiOptions) ui.Element {
k := pixel.K(c)
w, h := size("Confetti", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { confetti(g, g.Step(10)) })
})
}
// confetti turns each bit flat, edge-on, upright, edge-on.
func confetti(g pixel.Canvas, step int) {
for i := range g.W * g.H / 90 {
speed := 1 + rnd(i, 90)%2
y := wrap(rnd(i, 91)+step*speed, g.H+4) - 2
x := wrap(rnd(i, 92)+sway(step+rnd(i, 93), 12, 1), g.W)
s := confettiSlots[i%len(confettiSlots)]
switch wrap(step+i, 4) {
case 0:
g.Rect(x, y, 2, 1, s)
case 2:
g.Rect(x, y, 1, 2, s)
default:
g.Dot(x, y, s)
}
}
}