Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

65 lines
1.5 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type GlitchOptions struct {
// Cue glitches the picture each time it changes.
Cue int
// Slot inks the sprite's # dots.
Slot pixel.Slot
Scale int
Label string
}
const glitchSteps = 6
// Glitch shifts row bands and swaps two slots, briefly.
func Glitch(c *ui.Context, sp *pixel.Sprite, o GlitchOptions) ui.Element {
k := pixel.K(c)
sc := scale("Glitch", o.Scale, 1)
// Three dots either side hold the rows shifted out.
e := box(c, k, o.Label, (sp.W+6)*sc, sp.H*sc)
step := k.Shot(c, e, o.Cue, 15, glitchSteps)
used := slotsOf(sp, o.Slot)
return e.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
if step == glitchSteps {
g.Sprite(3*sc, 0, sp, 0, o.Slot, sc)
return
}
seed := o.Cue*glitchSteps + step
if len(used) > 1 {
a := rnd(seed, 160) % len(used)
b := (a + 1 + rnd(seed, 161)%(len(used)-1)) % len(used)
g = g.Cycled([]pixel.Slot{used[a], used[b]}, 1)
}
for y := 0; y < sp.H; {
h, dx := 1+rnd(seed+y, 162)%4, 0
if rnd(seed+y, 163)%3 == 0 {
dx = rnd(seed+y, 164)%7 - 3
}
g.Clip(0, y*sc, g.W, h*sc, func() { g.Sprite((3+dx)*sc, 0, sp, 0, o.Slot, sc) })
y += h
}
})
}
// slotsOf lists the slots sp's first frame uses.
func slotsOf(sp *pixel.Sprite, ink pixel.Slot) []pixel.Slot {
var seen [pixel.Slots]bool
var out []pixel.Slot
for y := range sp.H {
for x := range sp.W {
if s, ok := sp.At(0, x, y, ink); ok && !seen[s] {
seen[s] = true
out = append(out, s)
}
}
}
return out
}