Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

40 lines
1.1 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type OceanOptions struct {
// Width and Height are dots; zeros mean 160 by 64.
Width, Height int
Label string
}
// Ocean rolls wave crests toward you by cycling their slots.
func Ocean(c *ui.Context, o OceanOptions) ui.Element {
k := pixel.K(c)
w, h := size("Ocean", o.Width, o.Height, 160, 64)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { ocean(g, k, g.Step(6)) })
})
}
// ocean's crest rows grow sparser and longer downward.
func ocean(g pixel.Canvas, k pixel.Kit, step int) {
g.Rect(0, 0, g.W, g.H, pixel.Info)
g.Dither(0, 0, g.W, 2, pixel.Info, light(k), 6)
// Crest row j shows the band turned back each step.
band := pixel.Cycle([]pixel.Slot{pixel.Info, pixel.Info, pixel.AccentLit, light(k)}, -step)
for y, j := 3, 0; y < g.H; j++ {
if s := band[j%len(band)]; s != pixel.Info {
for i := range max(1, g.W/12) {
g.HLine(rnd(i, 120+j)%g.W, y, 2+j/2, s)
}
}
y += 2 + j/2
}
}