Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
32 lines
833 B
Go
32 lines
833 B
Go
package fx
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PaletteCycleOptions struct {
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// FPS is 4–15 steps a second; zero means 8.
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FPS int
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// Slot inks the sprite's # dots.
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Slot pixel.Slot
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Scale int
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Label string
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}
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// PaletteCycle draws sp, rotating band's slots one place a step.
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func PaletteCycle(c *ui.Context, sp *pixel.Sprite, band []pixel.Slot, o PaletteCycleOptions) ui.Element {
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k := pixel.K(c)
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fps, sc := pixel.Or("PaletteCycle FPS", o.FPS, 8), scale("PaletteCycle", o.Scale, 1)
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if len(band) < 2 {
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panic(fmt.Sprintf("fx: PaletteCycle band %v needs two slots", band))
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}
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return box(c, k, o.Label, sp.W*sc, sp.H*sc).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Cycled(band, g.Step(fps)).Sprite(0, 0, sp, 0, o.Slot, sc)
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})
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}
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