Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

45 lines
1.0 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type RainOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// Rain slants streaks down; each splashes as it lands.
func Rain(c *ui.Context, o RainOptions) ui.Element {
k := pixel.K(c)
w, h := size("Rain", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { rain(g, k, g.Step(12)) })
})
}
// rain drops fall three rows, a dot left, each step.
func rain(g pixel.Canvas, k pixel.Kit, step int) {
s := pick(k, pixel.Faint, pixel.Info)
fall := (g.H+4)/3 + 1
for i := range g.W * g.H / 160 {
p := wrap(step+rnd(i, 30), fall+3)
x := wrap(rnd(i, 31)-p, g.W)
switch {
case p < fall:
y := 3*p - 4
g.Line(x+1, y, x, y+3, s)
case p == fall:
g.Dot(x-1, g.H-2, s)
g.Dot(x+1, g.H-2, s)
case p == fall+1:
g.Dot(x-2, g.H-3, s)
g.Dot(x+2, g.H-3, s)
}
}
}