Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

28 lines
827 B
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ScreenShakeOptions struct {
// Cue shakes the content each time it changes.
Cue int
// Amount is the widest jolt in dots; zero means 3.
Amount int
}
// quakes are the jolts, a step each, in Amount thirds.
var quakes = [...][2]int{{3, -2}, {-3, 2}, {2, 3}, {-3, -2}, {2, 1}, {-1, -2}, {1, 1}, {-1, 0}, {0, 0}}
// ScreenShake jolts its content both ways, settling as it goes.
func ScreenShake(c *ui.Context, o ScreenShakeOptions, content func()) ui.Element {
k := pixel.K(c)
a := pixel.Or("ScreenShake Amount", o.Amount, 3)
e := ui.Box(c)
q := quakes[k.Shot(c, e, o.Cue, 15, len(quakes)-1)]
dx, dy := q[0]*a/3, q[1]*a/3
return e.Padding(k.D(a+dy), k.D(a-dx), k.D(a-dy), k.D(a+dx)).Children(content)
}