Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

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package game
import (
"fmt"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ATBGaugeOptions struct {
// Width is in dots; zero means 64.
Width int
}
// ATBGauge fills as a turn nears; full, it flashes READY.
func ATBGauge(c *ui.Context, text string, value float64, o ATBGaugeOptions) ui.Element {
k := pixel.K(c)
if !(value >= 0 && value <= 1) {
panic(fmt.Sprintf("game: ATBGauge value %v outside 0–1", value))
}
w := pixel.Or("ATBGauge Width", o.Width, 64)
ready := k.Msg("ready")
fits("ATBGauge", w, text, ready)
state := strconv.Itoa(int(value*100)) + "%"
if value == 1 {
state = ready
}
// Both labels sit on one line, tall enough for either.
top := max(headH(text), headH(ready))
return ui.Box(c).Role(ui.RoleMeter).Label(text).Description(state).Size(k.D(w), k.D(top+8)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tag(g, 0, top-2-tagH(text), text, pixel.Ink)
if value < 1 {
meter(g, 0, top, w, 8, value, pixel.Info)
return
}
// Full, READY flashes at 4 Hz; reduced, it holds.
lit := g.Step(8)%2 == 0
fill := pixel.Warn
if !lit {
fill = pixel.Lit
}
meter(g, 0, top, w, 8, 1, fill)
if lit {
tag(g, w-tagW(ready), top-2-tagH(ready), ready, pixel.Warn)
}
})
}