Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
package game
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ATBGaugeOptions struct {
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// Width is in dots; zero means 64.
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Width int
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}
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// ATBGauge fills as a turn nears; full, it flashes READY.
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func ATBGauge(c *ui.Context, text string, value float64, o ATBGaugeOptions) ui.Element {
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k := pixel.K(c)
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if !(value >= 0 && value <= 1) {
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panic(fmt.Sprintf("game: ATBGauge value %v outside 0–1", value))
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}
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w := pixel.Or("ATBGauge Width", o.Width, 64)
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ready := k.Msg("ready")
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fits("ATBGauge", w, text, ready)
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state := strconv.Itoa(int(value*100)) + "%"
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if value == 1 {
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state = ready
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}
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// Both labels sit on one line, tall enough for either.
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top := max(headH(text), headH(ready))
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return ui.Box(c).Role(ui.RoleMeter).Label(text).Description(state).Size(k.D(w), k.D(top+8)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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tag(g, 0, top-2-tagH(text), text, pixel.Ink)
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if value < 1 {
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meter(g, 0, top, w, 8, value, pixel.Info)
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return
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}
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// Full, READY flashes at 4 Hz; reduced, it holds.
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lit := g.Step(8)%2 == 0
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fill := pixel.Warn
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if !lit {
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fill = pixel.Lit
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}
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meter(g, 0, top, w, 8, 1, fill)
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if lit {
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tag(g, w-tagW(ready), top-2-tagH(ready), ready, pixel.Warn)
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}
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})
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}
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