Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

43 lines
1.1 KiB
Go

package game
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Line is a battle log line; Slot zero is Ink.
type Line struct {
Text string
Slot pixel.Slot
}
type BattleLogOptions struct {
// Width and Height are dots; zeros mean 180 by 68.
Width, Height int
}
// BattleLog keeps the newest lines last; old ones roll off.
func BattleLog(c *ui.Context, text string, lines []Line, o BattleLogOptions) ui.Element {
k := pixel.K(c)
w, h := pixel.Or("BattleLog Width", o.Width, 180), pixel.Or("BattleLog Height", o.Height, 68)
n := (h - 4) / pixel.LineHeight
if n < 1 {
panic("game: BattleLog is shorter than a line")
}
shown := lines[max(0, len(lines)-n):]
e := ui.Box(c).Role(ui.RoleStatus).Label(text)
if len(lines) > 0 {
e.Description(lines[len(lines)-1].Text)
}
return e.Size(k.D(w), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, w, h, pixel.Sunken, pixel.Well)
g.Clip(2, 2, w-4, h-4, func() {
for i, l := range shown {
g.Text(4, h-2-(len(shown)-i)*pixel.LineHeight, l.Text, l.Slot, 1)
}
})
})
}