Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
58 lines
1.5 KiB
Go
58 lines
1.5 KiB
Go
package game
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import (
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"fmt"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ExpBarOptions struct {
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// Width is in dots; zero means 96.
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Width int
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}
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type riseKey struct{}
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// rise is the last level, xp and fill time.
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type rise struct {
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level, xp int
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at time.Time
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}
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// ExpBar shows xp toward next and the level; ups flash.
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func ExpBar(c *ui.Context, text string, level, xp, next int, o ExpBarOptions) ui.Element {
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k := pixel.K(c)
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if level < 1 {
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panic(fmt.Sprintf("game: ExpBar level %d", level))
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}
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amount("ExpBar xp", xp, next)
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w := pixel.Or("ExpBar Width", o.Width, 96)
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lv := fmt.Sprintf(k.Msg("level"), level)
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fits("ExpBar", w, lv, ratio(next, next))
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e := ui.Box(c).Role(ui.RoleMeter).Label(text).Description(lv + " " + ratio(xp, next))
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up := ui.Local(e, riseKey{}, func() rise { return rise{level: level, xp: xp} })
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// It fills as xp reaches next or the level rises.
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if level > up.level || level == up.level && xp == next && up.xp < next {
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up.at = k.Now()
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}
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up.level, up.xp = level, xp
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// A fill flashes 0.6 s; reduced, it jumps past.
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flash := !k.Reduce() && k.Since(c, up.at, 10, 6) < 6
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top := headH(lv)
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return e.Size(k.D(w), k.D(top+8)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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head(g, w, lv, ratio(xp, next))
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switch {
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case !flash:
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meter(g, 0, top, w, 8, float64(xp)/float64(next), pixel.Warn)
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case g.Busy(10)%2 == 0:
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meter(g, 0, top, w, 8, 1, pixel.Lit)
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default:
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meter(g, 0, top, w, 8, 1, pixel.Warn)
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}
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})
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}
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