Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package game
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import (
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"fmt"
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"strings"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type GachaReelOptions struct{}
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type GachaReelResult struct {
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Element ui.Element
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// Done is true in the frame the last reel stops.
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Done bool
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}
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type spunKey struct{}
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// reelStop staggers reel stops: 0.8 s, then 0.4 s more.
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func reelStop(i int) time.Duration {
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return 800*time.Millisecond + time.Duration(i)*400*time.Millisecond
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}
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// GachaReel spins three reels per spin, stopping on stops.
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func GachaReel(c *ui.Context, text string, faces []data.Item, stops [3]int, spin int, o GachaReelOptions) GachaReelResult {
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k := pixel.K(c)
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for _, f := range faces {
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if f.Sprite == nil {
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panic(fmt.Sprintf("game: GachaReel face %q has no sprite", f.Name))
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}
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}
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names := make([]string, 3)
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for i, s := range stops {
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if s < 0 || s >= len(faces) || faces[s].Sprite == nil {
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panic(fmt.Sprintf("game: GachaReel stop %d of %d faces", s, len(faces)))
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}
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names[i] = faces[s].Name
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}
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e := ui.Box(c).Role(ui.RoleImage).Label(text)
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roll := start(k, e, spin)
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// First shown, the reels rest; each new spin spins once.
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landed := ui.Local(e, spunKey{}, func() int { return roll.run })
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shown := stops
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spinning := *landed != roll.run && !k.Reduce()
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elapsed := k.Now().Sub(roll.at)
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if spinning {
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n := k.Tick(c, 12)
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for i := range 3 {
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if elapsed < reelStop(i) {
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shown[i] = (n + 5*i) % len(faces)
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}
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}
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}
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res := GachaReelResult{Element: e, Done: *landed != roll.run && (k.Reduce() || elapsed >= reelStop(2))}
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if res.Done {
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*landed = roll.run
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}
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if *landed == roll.run {
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e.Description(strings.Join(names, ", "))
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}
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e.Size(k.D(3*28-4), k.D(28)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, f := range shown {
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x := i * 28
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g.Frame(x, 0, 24, 28, pixel.Sunken, pixel.Well)
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sp := faces[f].Sprite
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g.Sprite(x+(24-sp.W)/2, (28-sp.H)/2, sp, 0, pixel.Ink, 1)
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}
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})
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return res
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}
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