Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

44 lines
1.3 KiB
Go

package game
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/navigation"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type GameOverOptions struct {
Disabled bool
}
type GameOverResult struct {
Element ui.Element
Continue, Quit bool
}
// GameOver dithers GAME OVER in, above CONTINUE and QUIT.
func GameOver(c *ui.Context, o GameOverOptions) GameOverResult {
k := pixel.K(c)
s := k.Msg("game_over")
col := ui.Column(c).Gap(k.D(10)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(s)
res := GameOverResult{Element: col}
col.Children(func() {
e := ui.Box(c).Role(ui.RoleText).Label(s).Size(k.D(3*pixel.Measure(s)), k.D(3*pixel.LineHeight))
level := 16
// It starts as it appears, dithering in for 2 s.
if !k.Reduce() {
level = k.Since(c, start(k, e, 0).at, 8, 16)
}
e.Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).TextVeil(0, 0, s, pixel.Bad, level, 3) })
items := []navigation.MenuItem{{Label: k.Msg("continue_game")}, {Label: k.Msg("quit")}}
r := navigation.CommandMenu(c, s, items, navigation.CommandMenuOptions{AutoFocus: true, Disabled: o.Disabled})
res.Continue, res.Quit = r.Chosen == 0, r.Chosen == 1
})
if res.Continue || res.Quit {
slog.Debug("8bit: game over", "continue", res.Continue)
}
return res
}