Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

45 lines
1.4 KiB
Go

package game
import (
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type LoadingTipsOptions struct {
// Width is in dots; zero means 200.
Width int
}
// tipTurn is how long a tip shows.
const tipTurn = 4 * time.Second
// LoadingTips turns tips every 4 s under a progress bar.
func LoadingTips(c *ui.Context, tips []string, value float64, o LoadingTipsOptions) ui.Element {
k := pixel.K(c)
w := pixel.Or("LoadingTips Width", o.Width, 200)
if len(tips) == 0 {
panic("game: LoadingTips has no tips")
}
// Tips turn on the wall clock, like a loader's dots.
now := k.Now()
turn := now.Truncate(tipTurn)
k.At(c, turn.Add(tipTurn))
tip := tips[int(turn.Unix()/int64(tipTurn/time.Second))%len(tips)]
name := k.Msg("tip")
return ui.Column(c).Gap(k.D(6)).Width(k.D(w)).Children(func() {
feedback.Progress(c, k.Msg("loading"), value, feedback.ProgressOptions{Width: w - 4 - pixel.MicroWidth("100%"), Percent: true})
lines := pixel.Wrap(tip, w-tagW(name)-4, 3)
ui.Box(c).Role(ui.RoleStatus).Label(name+": "+tip).Size(k.D(w), k.D(len(lines)*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tag(g, 0, 3, name, pixel.Accent)
for i, l := range lines {
g.Text(tagW(name)+4, i*pixel.LineHeight, l, pixel.Faint, 1)
}
})
})
}