Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

38 lines
1.0 KiB
Go

package game
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type MissionBriefOptions struct {
Disabled bool
}
type MissionBriefResult struct {
Element ui.Element
Start bool
}
// MissionBrief sets the map beside the objectives and START.
func MissionBrief(c *ui.Context, q Quest, area []string, at Spot, marks []Marker, o MissionBriefOptions) MissionBriefResult {
k := pixel.K(c)
row := ui.Row(c).Gap(k.D(10)).AlignItems(ui.Start).Role(ui.RoleGroup).Label(q.Title)
res := MissionBriefResult{Element: row}
row.Children(func() {
Minimap(c, q.Title, area, nil, at, marks, MinimapOptions{Cell: 5})
ui.Column(c).Gap(k.D(8)).Children(func() {
QuestTracker(c, q, QuestTrackerOptions{})
res.Start = input.Button(c, k.Msg("start"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled}).Clicked
})
})
if res.Start {
slog.Debug("8bit: mission start", "quest", q.Title)
}
return res
}