Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
39 lines
904 B
Go
39 lines
904 B
Go
package game
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PressStartOptions struct {
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Disabled bool
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}
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type PressStartResult struct {
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Element ui.Element
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Pressed bool
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}
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// PressStart blinks PRESS START until pressed.
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func PressStart(c *ui.Context, o PressStartOptions) PressStartResult {
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k := pixel.K(c)
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s := k.Msg("press_start")
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shell, base, st := pixel.Shell(c, func() ui.Element { return ui.ButtonBase(c).Label(s).Disabled(o.Disabled) })
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res := PressStartResult{Element: shell, Pressed: base.Clicked()}
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if res.Pressed {
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slog.Debug("8bit: press start")
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}
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shell.Size(k.D(pixel.Measure(s)+8), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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// It blinks at 1 Hz; reduced, it holds still.
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if g.Step(4)%4 < 2 {
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g.Text(4, 2, s, pixel.Ink, 1)
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}
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g.Finish(st)
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})
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return res
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}
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