Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

39 lines
904 B
Go

package game
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type PressStartOptions struct {
Disabled bool
}
type PressStartResult struct {
Element ui.Element
Pressed bool
}
// PressStart blinks PRESS START until pressed.
func PressStart(c *ui.Context, o PressStartOptions) PressStartResult {
k := pixel.K(c)
s := k.Msg("press_start")
shell, base, st := pixel.Shell(c, func() ui.Element { return ui.ButtonBase(c).Label(s).Disabled(o.Disabled) })
res := PressStartResult{Element: shell, Pressed: base.Clicked()}
if res.Pressed {
slog.Debug("8bit: press start")
}
shell.Size(k.D(pixel.Measure(s)+8), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
// It blinks at 1 Hz; reduced, it holds still.
if g.Step(4)%4 < 2 {
g.Text(4, 2, s, pixel.Ink, 1)
}
g.Finish(st)
})
return res
}