Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

69 lines
1.9 KiB
Go

package game
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type QuestLogOptions struct {
Disabled bool
}
type QuestLogResult struct {
Element ui.Element
Changed bool
}
// QuestLog lists quests; the chosen one is tracked and detailed.
func QuestLog(c *ui.Context, text string, quests []Quest, tracked *int, o QuestLogOptions) QuestLogResult {
k := pixel.K(c)
if len(quests) == 0 || *tracked < 0 || *tracked >= len(quests) {
panic(fmt.Sprintf("game: QuestLog tracks %d of %d", *tracked, len(quests)))
}
for _, q := range quests {
q.check()
}
row := ui.Row(c).Gap(k.D(10)).AlignItems(ui.Start)
res := QuestLogResult{Element: row}
row.Children(func() {
r := data.List(c, text, len(quests), tracked, data.ListOptions{Height: 6 * pixel.LineHeight, Disabled: o.Disabled}, func(i int) string { return quests[i].Title }, func(i int) {
ui.Row(c).Gap(k.D(3)).AlignItems(ui.Center).Children(func() {
mark, ink := icon.Flag, pixel.Accent
switch {
case i == *tracked:
case quests[i].done():
mark, ink = icon.Check, pixel.Good
default:
mark = nil
}
ui.Box(c).Size(k.D(12), k.D(12)).Draw(func(p *ui.Painter, r ui.Rect) {
if mark != nil {
k.Canvas(p, r).Sprite(0, 0, mark, 0, ink, 1)
}
})
slot := pixel.Ink
if quests[i].done() {
slot = pixel.Faint
}
pixel.Text(c, quests[i].Title, pixel.TextOptions{Slot: slot})
})
})
r.Element.Width(k.D(128))
res.Changed = r.Changed
ui.Column(c).Gap(k.D(2)).Children(func() {
pixel.Text(c, k.Msg("tracking"), pixel.TextOptions{Slot: pixel.Faint})
QuestTracker(c, quests[*tracked], QuestTrackerOptions{})
})
})
if res.Changed {
slog.Debug("8bit: quest tracked", "label", text, "quest", quests[*tracked].Title)
}
return res
}