Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
58 lines
1.9 KiB
Go
58 lines
1.9 KiB
Go
package game
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import (
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"fmt"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ResultScreenOptions struct{}
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// ResultScreen counts time and score up, then shows the rank.
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func ResultScreen(c *ui.Context, text string, took time.Duration, score int, rank string, o ResultScreenOptions) ui.Element {
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k := pixel.K(c)
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if took < 0 || score < 0 || rank == "" {
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panic(fmt.Sprintf("game: ResultScreen %v, %d, rank %q", took, score, rank))
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}
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rows := [][2]string{{k.Msg("time"), ""}, {k.Msg("score"), ""}, {k.Msg("rank"), rank}}
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label := rows[0][0] + " " + lap(took) + ", " + rows[1][0] + " " + fmt.Sprint(score) + ", " + rows[2][0] + " " + rank
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e := ui.Box(c).Role(ui.RoleGroup).Label(text).Description(label)
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// Counts run 1.5 s from showing; reduced, they end.
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step := 15
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if !k.Reduce() {
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step = k.Since(c, start(k, e, 0).at, 10, 15)
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}
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rows[0][1] = lap(upTo(took, step, 15))
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rows[1][1] = fmt.Sprint(upTo(score, step, 15))
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name := 0
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for _, r := range rows {
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name = max(name, pixel.Measure(r[0]))
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}
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w := name + 12 + max(pixel.Measure(lap(took)), pixel.Measure(fmt.Sprint(score)), 3*pixel.Measure(rank))
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return e.Size(k.D(w), k.D(2*pixel.LineHeight+3*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, row := range rows[:2] {
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g.Text(0, i*pixel.LineHeight, row[0], pixel.Faint, 1)
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g.Text(w-pixel.Measure(row[1]), i*pixel.LineHeight, row[1], pixel.Ink, 1)
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}
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g.Text(0, 2*pixel.LineHeight+pixel.LineHeight, rows[2][0], pixel.Faint, 1)
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if step == 15 {
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g.Text(w-3*pixel.Measure(rank), 2*pixel.LineHeight, rank, pixel.Warn, 3)
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}
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})
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}
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// lap prints a duration as M:SS.CC.
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func lap(d time.Duration) string {
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cs := int(d / (10 * time.Millisecond))
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return fmt.Sprintf("%d:%02d.%02d", cs/6000, cs/100%60, cs%100)
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}
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// upTo is step/of of v, never forming the full product.
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func upTo[T ~int | ~int64](v T, step, of int) T {
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return v/T(of)*T(step) + v%T(of)*T(step)/T(of)
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}
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