Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

58 lines
1.9 KiB
Go

package game
import (
"fmt"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ResultScreenOptions struct{}
// ResultScreen counts time and score up, then shows the rank.
func ResultScreen(c *ui.Context, text string, took time.Duration, score int, rank string, o ResultScreenOptions) ui.Element {
k := pixel.K(c)
if took < 0 || score < 0 || rank == "" {
panic(fmt.Sprintf("game: ResultScreen %v, %d, rank %q", took, score, rank))
}
rows := [][2]string{{k.Msg("time"), ""}, {k.Msg("score"), ""}, {k.Msg("rank"), rank}}
label := rows[0][0] + " " + lap(took) + ", " + rows[1][0] + " " + fmt.Sprint(score) + ", " + rows[2][0] + " " + rank
e := ui.Box(c).Role(ui.RoleGroup).Label(text).Description(label)
// Counts run 1.5 s from showing; reduced, they end.
step := 15
if !k.Reduce() {
step = k.Since(c, start(k, e, 0).at, 10, 15)
}
rows[0][1] = lap(upTo(took, step, 15))
rows[1][1] = fmt.Sprint(upTo(score, step, 15))
name := 0
for _, r := range rows {
name = max(name, pixel.Measure(r[0]))
}
w := name + 12 + max(pixel.Measure(lap(took)), pixel.Measure(fmt.Sprint(score)), 3*pixel.Measure(rank))
return e.Size(k.D(w), k.D(2*pixel.LineHeight+3*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, row := range rows[:2] {
g.Text(0, i*pixel.LineHeight, row[0], pixel.Faint, 1)
g.Text(w-pixel.Measure(row[1]), i*pixel.LineHeight, row[1], pixel.Ink, 1)
}
g.Text(0, 2*pixel.LineHeight+pixel.LineHeight, rows[2][0], pixel.Faint, 1)
if step == 15 {
g.Text(w-3*pixel.Measure(rank), 2*pixel.LineHeight, rank, pixel.Warn, 3)
}
})
}
// lap prints a duration as M:SS.CC.
func lap(d time.Duration) string {
cs := int(d / (10 * time.Millisecond))
return fmt.Sprintf("%d:%02d.%02d", cs/6000, cs/100%60, cs%100)
}
// upTo is step/of of v, never forming the full product.
func upTo[T ~int | ~int64](v T, step, of int) T {
return v/T(of)*T(step) + v%T(of)*T(step)/T(of)
}