Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

90 lines
2.7 KiB
Go

package game
import (
"fmt"
"log/slog"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Save is a slot; an empty Place reads NEW GAME.
type Save struct {
Place string
Played time.Duration
Portrait *pixel.Sprite
}
type SaveSlotsOptions struct {
Disabled bool
}
type SaveSlotsResult struct {
Element ui.Element
Changed bool
// Chosen is the slot opened this frame, or -1.
Chosen int
}
// card is a save slot's size in dots.
const cardW, cardH = 180, 32
// SaveSlots stacks save cards: portrait, place and play time.
func SaveSlots(c *ui.Context, text string, saves []Save, selected *int, o SaveSlotsOptions) SaveSlotsResult {
k := pixel.K(c)
if len(saves) == 0 || *selected < 0 || *selected >= len(saves) {
panic(fmt.Sprintf("game: SaveSlots slot %d of %d", *selected, len(saves)))
}
captions := make([]string, len(saves))
for i, s := range saves {
if s.Played < 0 || s.Place == "" && (s.Played != 0 || s.Portrait != nil) {
panic(fmt.Sprintf("game: save %d is empty but played %v", i, s.Played))
}
captions[i] = fmt.Sprintf(k.Msg("file"), i+1) + " " + k.Msg("new_game")
if s.Place != "" {
captions[i] = fmt.Sprintf(k.Msg("file"), i+1) + " " + s.Place + " " + clockTime(s.Played)
}
}
old := *selected
shell, base, st, chosen := pixel.Pad(c, text, 1, len(saves), cardW, cardH+3, selected, o.Disabled)
res := SaveSlotsResult{Element: shell, Changed: *selected != old, Chosen: chosen}
base.Description(captions[*selected])
if res.Changed || res.Chosen >= 0 {
slog.Debug("8bit: save slots", "label", text, "slot", *selected, "chosen", res.Chosen)
}
sel, shown, newGame := *selected, append([]Save(nil), saves...), k.Msg("new_game")
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, s := range shown {
y, fill := i*(cardH+3), pixel.Face
if i == sel {
fill = pixel.Lit
}
g.Frame(0, y, cardW, cardH, pixel.Raised, fill)
g.Micro(4, y+3, fmt.Sprintf("%d", i+1), pixel.Faint, 1)
if s.Place == "" {
g.Text((cardW-pixel.Measure(newGame))/2, y+(cardH-pixel.LineHeight)/2, newGame, pixel.Faint, 1)
continue
}
g.Frame(12, y+3, 26, 26, pixel.Sunken, pixel.Well)
if s.Portrait != nil {
g.Sprite(13, y+4, s.Portrait, 0, pixel.Ink, 2)
}
g.Text(44, y+2, pixel.Wrap(s.Place, cardW-48, 1)[0], pixel.Ink, 1)
g.Text(44, y+cardH-pixel.LineHeight-1, clockTime(s.Played), pixel.Faint, 1)
}
if i := sel; i >= 0 {
g.Rect(0, i*(cardH+3)+cardH-2, cardW, 2, pixel.Accent)
}
g.Finish(st)
})
return res
}
// clockTime prints play time as H:MM.
func clockTime(d time.Duration) string {
return fmt.Sprintf("%d:%02d", int(d.Hours()), int(d.Minutes())%60)
}