Speech bubbles, a chat log that follows its end, a composer that sends on Enter, typing dots, chat and channel lists, read receipts, reactions, emoji and sticker pickers, mentions, date and unread rules, system lines, member lists, user cards, a mailbox, mail reader and letter, a notification bell, call controls, a voice meter, attachment chips, link previews and polls. pixel's editor takes EnterSends; display's Bubble takes a Fill and exports EmojiSprite. data.List names its rows, which also lets typing choose one. layout.ScrollArea and input.TextArea hold still under Inert, and an inert scroll view leaves the Tab order until it wakes.
137 lines
4.9 KiB
Go
137 lines
4.9 KiB
Go
package game_test
|
|
|
|
import (
|
|
"slices"
|
|
"testing"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/game"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
var quests = []game.Quest{
|
|
{Title: "Slime trouble", Objectives: []game.Objective{{Text: "Slay slimes", Have: 3, Need: 5}, {Text: "Tell the mayor", Have: 1, Need: 1}}},
|
|
{Title: "Lost cat", Objectives: []game.Objective{{Text: "Find Mittens", Have: 1, Need: 1}}},
|
|
}
|
|
|
|
func TestQuestLogTracksTheChosenQuest(t *testing.T) {
|
|
tracked, changes := 0, 0
|
|
tt := view(600, 300, &world{clk: newClock()}, func(c *ui.Context) {
|
|
if game.QuestLog(c, "Quests", quests, &tracked, game.QuestLogOptions{}).Changed {
|
|
changes++
|
|
}
|
|
})
|
|
shown := func(title string) int {
|
|
return len(slices.DeleteFunc(tt.Texts(), func(s string) bool { return s != title }))
|
|
}
|
|
// Rows are named after their quests; the tracker repeats one.
|
|
if shown("Slime trouble") != 3 || shown("Lost cat") != 2 || !tt.HasText("TRACKING") {
|
|
t.Fatalf("texts %q", tt.Texts())
|
|
}
|
|
if err := tt.Click("Lost cat"); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if tracked != 1 || changes != 1 || shown("Lost cat") != 3 {
|
|
t.Fatalf("clicking Lost cat tracked %d", tracked)
|
|
}
|
|
panics(t, "an objective past its need", func() {
|
|
view(600, 300, &world{clk: newClock()}, func(c *ui.Context) {
|
|
game.QuestTracker(c, game.Quest{Title: "x", Objectives: []game.Objective{{Text: "y", Have: 6, Need: 5}}}, game.QuestTrackerOptions{})
|
|
})
|
|
})
|
|
}
|
|
|
|
func TestQuestTrackerTicksMetObjectives(t *testing.T) {
|
|
tt := view(400, 100, &world{clk: newClock()}, func(c *ui.Context) {
|
|
game.QuestTracker(c, quests[0], game.QuestTrackerOptions{})
|
|
})
|
|
img := tt.Image()
|
|
// Ticks are 7-dot boxes 5 dots into each 16-dot row.
|
|
if count(t, img, 1, 16+5, 7, 7, pixel.Good) != 0 || count(t, img, 1, 32+5, 7, 7, pixel.Good) == 0 {
|
|
t.Fatal("ticks do not follow the objectives")
|
|
}
|
|
keeps(t, img)
|
|
}
|
|
|
|
func TestPartyFramesGreyTheFallen(t *testing.T) {
|
|
tt := view(400, 200, &world{clk: newClock()}, func(c *ui.Context) {
|
|
game.PartyFrames(c, "Party", []game.Member{{Name: "Aria", Portrait: game.Hero, HP: 30, MaxHP: 40, MP: 12, MaxMP: 20},
|
|
{Name: "Brom", Portrait: game.Hero, MaxHP: 50, MaxMP: 10}}, game.PartyFramesOptions{})
|
|
})
|
|
img := tt.Image()
|
|
aria, brom := find(t, tt, "Aria"), find(t, tt, "Brom")
|
|
ax, ay := dots(aria)
|
|
bx, by := dots(brom)
|
|
// Each portrait is a 28-dot box inside a 3-dot pad.
|
|
if count(t, img, ax+3, ay+3, 28, 28, pixel.Bad) == 0 || count(t, img, bx+3, by+3, 28, 28, pixel.Bad) != 0 || count(t, img, bx+3, by+3, 28, 28, pixel.Shade) == 0 {
|
|
t.Fatal("the fallen member is not greyed")
|
|
}
|
|
keeps(t, img)
|
|
}
|
|
|
|
func TestCharacterSheetShowsWhoAndStats(t *testing.T) {
|
|
tt := view(400, 200, &world{clk: newClock(), zh: true}, func(c *ui.Context) {
|
|
game.CharacterSheet(c, game.Character{Name: "Aria", Class: "Knight", Level: 7, Portrait: game.Hero, Stats: []game.Stat{{Name: "STR", Value: 14}}}, game.CharacterSheetOptions{})
|
|
})
|
|
if !tt.HasText("Aria") || !tt.HasText("Knight 等级 7") || !tt.HasText("STR 14") {
|
|
t.Fatalf("texts %q", tt.Texts())
|
|
}
|
|
keeps(t, tt.Image())
|
|
}
|
|
|
|
func TestLevelUpScreenSpendsPoints(t *testing.T) {
|
|
attrs := []game.Attribute{{Name: "STR", Base: 12}, {Name: "DEX", Base: 9}}
|
|
points, done, changes := 2, false, 0
|
|
tt := view(400, 200, &world{clk: newClock()}, func(c *ui.Context) {
|
|
r := game.LevelUpScreen(c, "Level up", attrs, &points, game.LevelUpScreenOptions{})
|
|
done = done || r.Done
|
|
if r.Changed {
|
|
changes++
|
|
}
|
|
})
|
|
for _, label := range []string{"STR UP", "STR UP", "DEX UP", "DEX DOWN", "STR DOWN"} {
|
|
tt.Click(label)
|
|
}
|
|
// With no points, DEX UP and DEX DOWN are off.
|
|
if attrs[0].Added != 1 || attrs[1].Added != 0 || points != 1 || changes != 3 {
|
|
t.Fatalf("STR +%d, DEX +%d, %d points, %d changes", attrs[0].Added, attrs[1].Added, points, changes)
|
|
}
|
|
tt.Click("DONE")
|
|
if !done {
|
|
t.Fatal("DONE did not report")
|
|
}
|
|
}
|
|
|
|
func TestShopBuysAndSellsWithinGold(t *testing.T) {
|
|
wares := []game.Ware{{Item: data.Item{Sprite: icon.Potion, Name: "Potion"}, Price: 30}, {Item: data.Item{Sprite: icon.Shield, Name: "Shield"}, Price: 400}}
|
|
gold, bought, sold := 100, -1, -1
|
|
tt := view(500, 200, &world{clk: newClock()}, func(c *ui.Context) {
|
|
r := game.Shop(c, "Shop", wares, &gold, game.ShopOptions{})
|
|
if r.Bought >= 0 {
|
|
bought = r.Bought
|
|
}
|
|
if r.Sold >= 0 {
|
|
sold = r.Sold
|
|
}
|
|
})
|
|
tt.Click("BUY Potion")
|
|
tt.Click("BUY Potion")
|
|
tt.Click("SELL Potion")
|
|
if gold != 55 || wares[0].Owned != 1 || bought != 0 || sold != 0 {
|
|
t.Fatalf("gold %d, owned %d", gold, wares[0].Owned)
|
|
}
|
|
tt.Click("BUY Shield")
|
|
tt.Click("SELL Shield")
|
|
if gold != 55 || wares[1].Owned != 0 {
|
|
t.Fatal("a ware too dear, or none owned, still traded")
|
|
}
|
|
sx, sy := dots(find(t, tt, "Shield"))
|
|
if count(t, tt.Image(), sx, sy, 30, 16, pixel.Faint) == 0 || count(t, tt.Image(), sx, sy, 30, 16, pixel.Ink) != 0 {
|
|
t.Fatal("a dear ware's name is not Faint")
|
|
}
|
|
keeps(t, tt.Image())
|
|
}
|