Files
ZacharyZhang-NY 455f5f2a05 Add chat components 321-345; named List rows, inert scroll views
Speech bubbles, a chat log that follows its end, a composer that sends
on Enter, typing dots, chat and channel lists, read receipts,
reactions, emoji and sticker pickers, mentions, date and unread rules,
system lines, member lists, user cards, a mailbox, mail reader and
letter, a notification bell, call controls, a voice meter, attachment
chips, link previews and polls.

pixel's editor takes EnterSends; display's Bubble takes a Fill and
exports EmojiSprite. data.List names its rows, which also lets typing
choose one. layout.ScrollArea and input.TextArea hold still under
Inert, and an inert scroll view leaves the Tab order until it wakes.
2026-10-12 05:02:36 -04:00

137 lines
4.9 KiB
Go

package game_test
import (
"slices"
"testing"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/game"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
var quests = []game.Quest{
{Title: "Slime trouble", Objectives: []game.Objective{{Text: "Slay slimes", Have: 3, Need: 5}, {Text: "Tell the mayor", Have: 1, Need: 1}}},
{Title: "Lost cat", Objectives: []game.Objective{{Text: "Find Mittens", Have: 1, Need: 1}}},
}
func TestQuestLogTracksTheChosenQuest(t *testing.T) {
tracked, changes := 0, 0
tt := view(600, 300, &world{clk: newClock()}, func(c *ui.Context) {
if game.QuestLog(c, "Quests", quests, &tracked, game.QuestLogOptions{}).Changed {
changes++
}
})
shown := func(title string) int {
return len(slices.DeleteFunc(tt.Texts(), func(s string) bool { return s != title }))
}
// Rows are named after their quests; the tracker repeats one.
if shown("Slime trouble") != 3 || shown("Lost cat") != 2 || !tt.HasText("TRACKING") {
t.Fatalf("texts %q", tt.Texts())
}
if err := tt.Click("Lost cat"); err != nil {
t.Fatal(err)
}
if tracked != 1 || changes != 1 || shown("Lost cat") != 3 {
t.Fatalf("clicking Lost cat tracked %d", tracked)
}
panics(t, "an objective past its need", func() {
view(600, 300, &world{clk: newClock()}, func(c *ui.Context) {
game.QuestTracker(c, game.Quest{Title: "x", Objectives: []game.Objective{{Text: "y", Have: 6, Need: 5}}}, game.QuestTrackerOptions{})
})
})
}
func TestQuestTrackerTicksMetObjectives(t *testing.T) {
tt := view(400, 100, &world{clk: newClock()}, func(c *ui.Context) {
game.QuestTracker(c, quests[0], game.QuestTrackerOptions{})
})
img := tt.Image()
// Ticks are 7-dot boxes 5 dots into each 16-dot row.
if count(t, img, 1, 16+5, 7, 7, pixel.Good) != 0 || count(t, img, 1, 32+5, 7, 7, pixel.Good) == 0 {
t.Fatal("ticks do not follow the objectives")
}
keeps(t, img)
}
func TestPartyFramesGreyTheFallen(t *testing.T) {
tt := view(400, 200, &world{clk: newClock()}, func(c *ui.Context) {
game.PartyFrames(c, "Party", []game.Member{{Name: "Aria", Portrait: game.Hero, HP: 30, MaxHP: 40, MP: 12, MaxMP: 20},
{Name: "Brom", Portrait: game.Hero, MaxHP: 50, MaxMP: 10}}, game.PartyFramesOptions{})
})
img := tt.Image()
aria, brom := find(t, tt, "Aria"), find(t, tt, "Brom")
ax, ay := dots(aria)
bx, by := dots(brom)
// Each portrait is a 28-dot box inside a 3-dot pad.
if count(t, img, ax+3, ay+3, 28, 28, pixel.Bad) == 0 || count(t, img, bx+3, by+3, 28, 28, pixel.Bad) != 0 || count(t, img, bx+3, by+3, 28, 28, pixel.Shade) == 0 {
t.Fatal("the fallen member is not greyed")
}
keeps(t, img)
}
func TestCharacterSheetShowsWhoAndStats(t *testing.T) {
tt := view(400, 200, &world{clk: newClock(), zh: true}, func(c *ui.Context) {
game.CharacterSheet(c, game.Character{Name: "Aria", Class: "Knight", Level: 7, Portrait: game.Hero, Stats: []game.Stat{{Name: "STR", Value: 14}}}, game.CharacterSheetOptions{})
})
if !tt.HasText("Aria") || !tt.HasText("Knight 等级 7") || !tt.HasText("STR 14") {
t.Fatalf("texts %q", tt.Texts())
}
keeps(t, tt.Image())
}
func TestLevelUpScreenSpendsPoints(t *testing.T) {
attrs := []game.Attribute{{Name: "STR", Base: 12}, {Name: "DEX", Base: 9}}
points, done, changes := 2, false, 0
tt := view(400, 200, &world{clk: newClock()}, func(c *ui.Context) {
r := game.LevelUpScreen(c, "Level up", attrs, &points, game.LevelUpScreenOptions{})
done = done || r.Done
if r.Changed {
changes++
}
})
for _, label := range []string{"STR UP", "STR UP", "DEX UP", "DEX DOWN", "STR DOWN"} {
tt.Click(label)
}
// With no points, DEX UP and DEX DOWN are off.
if attrs[0].Added != 1 || attrs[1].Added != 0 || points != 1 || changes != 3 {
t.Fatalf("STR +%d, DEX +%d, %d points, %d changes", attrs[0].Added, attrs[1].Added, points, changes)
}
tt.Click("DONE")
if !done {
t.Fatal("DONE did not report")
}
}
func TestShopBuysAndSellsWithinGold(t *testing.T) {
wares := []game.Ware{{Item: data.Item{Sprite: icon.Potion, Name: "Potion"}, Price: 30}, {Item: data.Item{Sprite: icon.Shield, Name: "Shield"}, Price: 400}}
gold, bought, sold := 100, -1, -1
tt := view(500, 200, &world{clk: newClock()}, func(c *ui.Context) {
r := game.Shop(c, "Shop", wares, &gold, game.ShopOptions{})
if r.Bought >= 0 {
bought = r.Bought
}
if r.Sold >= 0 {
sold = r.Sold
}
})
tt.Click("BUY Potion")
tt.Click("BUY Potion")
tt.Click("SELL Potion")
if gold != 55 || wares[0].Owned != 1 || bought != 0 || sold != 0 {
t.Fatalf("gold %d, owned %d", gold, wares[0].Owned)
}
tt.Click("BUY Shield")
tt.Click("SELL Shield")
if gold != 55 || wares[1].Owned != 0 {
t.Fatal("a ware too dear, or none owned, still traded")
}
sx, sy := dots(find(t, tt, "Shield"))
if count(t, tt.Image(), sx, sy, 30, 16, pixel.Faint) == 0 || count(t, tt.Image(), sx, sy, 30, 16, pixel.Ink) != 0 {
t.Fatal("a dear ware's name is not Faint")
}
keeps(t, tt.Image())
}