Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

62 lines
1.8 KiB
Go

package game
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/navigation"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TitleScreenOptions struct {
// Saved turns CONTINUE on.
Saved bool
Disabled bool
}
type TitleScreenResult struct {
Element ui.Element
// Chosen is 0 NEW GAME, 1 CONTINUE, 2 OPTIONS.
Chosen int
}
// TitleScreen shows the logo and PRESS START, then the menu.
func TitleScreen(c *ui.Context, title string, started *bool, o TitleScreenOptions) TitleScreenResult {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(12)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(title)
res := TitleScreenResult{Element: col, Chosen: -1}
col.Children(func() {
logo(c, title)
if !*started {
if PressStart(c, PressStartOptions{Disabled: o.Disabled}).Pressed {
*started = true
}
return
}
items := []navigation.MenuItem{{Label: k.Msg("new_game")}, {Label: k.Msg("continue_game"), Disabled: !o.Saved}, {Label: k.Msg("options")}}
r := navigation.CommandMenu(c, title, items, navigation.CommandMenuOptions{AutoFocus: true, Disabled: o.Disabled})
res.Chosen = r.Chosen
// Escape goes back to PRESS START.
if r.Canceled {
*started = false
slog.Debug("8bit: title screen back", "title", title)
}
})
if res.Chosen >= 0 {
slog.Debug("8bit: title screen", "title", title, "chosen", res.Chosen)
}
return res
}
// logo writes the title big, gold over red, shadowed.
func logo(c *ui.Context, title string) ui.Element {
k := pixel.K(c)
w := 3*pixel.Measure(title) + 2
return ui.Box(c).Role(ui.RoleText).Label(title).Size(k.D(w), k.D(3*pixel.LineHeight+2)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Text(2, 2, title, pixel.Edge, 3)
g.TextBlend(0, 0, title, pixel.Warn, pixel.Bad, 3)
})
}