Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

63 lines
1.5 KiB
Go

package input
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type RadioOptions struct {
Disabled bool
}
type RadioResult struct {
Element ui.Element
Changed bool
}
// Radio sets *selected to value when chosen.
func Radio[T comparable](c *ui.Context, text string, value T, selected *T, o RadioOptions) RadioResult {
k := pixel.K(c)
was := *selected == value
on := was
shell, base, st := pixel.Shell(c, func() ui.Element {
return ui.CheckboxBase(c, &on).Role(ui.RoleRadio).Label(text).Disabled(o.Disabled)
})
res := RadioResult{Element: shell}
if base.Changed() && !was && !base.IsDisabled() {
*selected, res.Changed = value, true
slog.Debug("8bit: radio", "label", text)
}
chosen := *selected == value
shell.Size(k.D(12+pixel.Measure(text)), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
dot(k.Canvas(p, r), text, chosen, st)
})
return res
}
// dot draws the radio, filled when on, and the label.
func dot(g pixel.Canvas, text string, on bool, st pixel.State) {
y := (pixel.LineHeight - 8) / 2
fill := pixel.Well
if st.Hover {
fill = pixel.Lit
}
g.Rect(2, y, 4, 8, pixel.Edge)
g.Rect(0, y+2, 8, 4, pixel.Edge)
g.Rect(1, y+1, 6, 6, pixel.Edge)
g.Rect(2, y+1, 4, 6, fill)
g.Rect(1, y+2, 6, 4, fill)
if on {
g.Rect(3, y+2, 2, 4, pixel.Accent)
g.Rect(2, y+3, 4, 2, pixel.Accent)
}
ink := pixel.Ink
if st.Disabled {
ink = pixel.Faint
}
g.Text(12, 0, text, ink, 1)
g.Finish(st)
}