Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
63 lines
1.6 KiB
Go
63 lines
1.6 KiB
Go
package input
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type RadioGroupOptions struct {
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// Row lays the radios out across.
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Row bool
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Disabled bool
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Label string
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}
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type radioKey struct{}
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type RadioGroupResult struct {
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Element ui.Element
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Changed bool
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}
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// RadioGroup chooses *selected; one Tab stop, arrows choose.
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func RadioGroup(c *ui.Context, labels []string, selected *int, o RadioGroupOptions) RadioGroupResult {
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k := pixel.K(c)
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var e ui.Element
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if o.Row {
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e = ui.Row(c).Gap(k.D(10)).FocusGroup(ui.Horizontal)
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} else {
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e = ui.Column(c).Gap(k.D(2)).FocusGroup(ui.Vertical)
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}
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res := RadioGroupResult{Element: e}
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last := ui.Local(e, radioKey{}, func() int { return -1 })
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focus := -1
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e.Role(ui.RoleRadioGroup).Label(o.Label).Children(func() {
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for i, l := range labels {
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was := *selected == i
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on := was
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.CheckboxBase(c, &on).Role(ui.RoleRadio).Label(l).Disabled(o.Disabled)
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})
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if base.Focused() {
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focus = i
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}
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// Arrow moves show focus and choose; Tab entry does not.
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moved := base.FocusVisible() && *last >= 0 && *last != i
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if !was && (base.Changed() || moved) && !base.IsDisabled() {
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*selected, res.Changed = i, true
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}
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shell.Size(k.D(12+pixel.Measure(l)), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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dot(k.Canvas(p, r), l, *selected == i, st)
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})
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}
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})
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*last = focus
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if res.Changed {
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slog.Debug("8bit: radio group", "selected", *selected)
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}
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return res
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}
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