Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
22 lines
607 B
Go
22 lines
607 B
Go
package layout
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type AspectBoxOptions struct {
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// W:H is the ratio; zero sides mean 1.
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W, H int
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}
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// AspectBox fills the width and keeps W:H in whole dots.
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func AspectBox(c *ui.Context, o AspectBoxOptions, children func()) ui.Element {
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k := pixel.K(c)
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rw, rh := pixel.Or("AspectBox W", o.W, 1), pixel.Or("AspectBox H", o.H, 1)
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e := ui.Box(c).FillWidth().Clip()
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w, check := pixel.WrapWidth(c, e)
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return e.Height(k.D(w * rh / rw)).Draw(func(p *ui.Painter, r ui.Rect) { check(r) }).Children(children)
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}
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