Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

52 lines
1.4 KiB
Go

package layout
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CardOptions struct {
Title string
Icon *pixel.Sprite
// Footer builds a strip under the body.
Footer func()
}
// Card is a raised panel: header strip, body, footer.
func Card(c *ui.Context, o CardOptions, body func()) ui.Element {
k := pixel.K(c)
e := ui.Column(c).Padding(k.D(2)).Draw(func(p *ui.Painter, r ui.Rect) {
box(k.Canvas(p, r), pixel.Raised, pixel.Face)
})
if o.Title != "" {
e.Role(ui.RoleGroup).Label(o.Title)
}
return e.Children(func() {
if o.Title != "" || o.Icon != nil {
cardHeader(c, k, o)
}
ui.Column(c).Padding(k.D(6)).Gap(k.D(4)).Children(body)
if o.Footer != nil {
ui.Row(c).Padding(k.D(5), k.D(6), k.D(4), k.D(6)).Gap(k.D(4)).AlignItems(ui.Center).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.HLine(0, 0, g.W, pixel.Shade)
g.HLine(0, 1, g.W, pixel.Lit)
}).Children(o.Footer)
}
})
}
func cardHeader(c *ui.Context, k pixel.Kit, o CardOptions) {
ui.Box(c).FillWidth().Height(k.D(pixel.LineHeight + 4)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Accent)
x := 4
if o.Icon != nil {
g.Sprite(x, (g.H-o.Icon.H)/2, o.Icon, 0, pixel.AccentInk, 1)
x += o.Icon.W + 4
}
g.Clip(0, 0, g.W-2, g.H, func() { g.Text(x, 2, o.Title, pixel.AccentInk, 1) })
})
}