Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
42 lines
965 B
Go
42 lines
965 B
Go
package layout
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PanelOptions struct {
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Style pixel.FrameStyle
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// Fill is the body slot; zero means Face.
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Fill pixel.Slot
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// Padding is inside the border; zero means 4.
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Padding int
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}
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// Panel frames children in a style.
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func Panel(c *ui.Context, o PanelOptions, children func()) ui.Element {
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k := pixel.K(c)
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fill := o.Fill
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if fill == pixel.Ink {
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fill = pixel.Face
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}
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pad := border(o.Style) + pixel.Or("Panel Padding", o.Padding, 4)
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return ui.Column(c).Padding(k.D(pad)).Draw(func(p *ui.Painter, r ui.Rect) {
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box(k.Canvas(p, r), o.Style, fill)
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}).Children(children)
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}
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// border is the dots a frame style takes per side.
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func border(s pixel.FrameStyle) int {
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switch s {
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case pixel.Flat, pixel.Notched:
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return 1
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case pixel.Raised, pixel.Sunken:
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return 2
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case pixel.Double, pixel.Window:
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return 3
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}
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panic("layout: unknown frame style")
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}
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