Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
76 lines
2.1 KiB
Go
76 lines
2.1 KiB
Go
package media
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import (
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"fmt"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CartridgeOptions struct {
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// Title is up to two micro lines on the sticker.
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Title string
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// Art is the sticker's picture, up to 38 by 22.
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Art *pixel.Sprite
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}
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// Cartridge is a game cart with a sticker: art, title.
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func Cartridge(c *ui.Context, text string, o CartridgeOptions) ui.Element {
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k := pixel.K(c)
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if o.Art != nil && (o.Art.W > 38 || o.Art.H > 22) {
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panic("media: Cartridge Art is larger than 38 by 22")
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}
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title := words(strings.ToUpper(o.Title), 38)
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if len(title) > 2 {
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panic(fmt.Sprintf("media: Cartridge Title %q needs %d lines", o.Title, len(title)))
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}
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return art(c, k, text, 56, 64).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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// A handheld cart's top right corner is cut.
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for y := range 64 {
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w := 56 - max(0, 6-y)
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g.HLine(0, y, w, pixel.Face)
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g.Dot(w-1, y, pixel.Edge)
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}
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g.HLine(0, 0, 50, pixel.Edge)
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g.HLine(0, 63, 56, pixel.Edge)
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g.VLine(0, 0, 64, pixel.Edge)
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g.HLine(1, 1, 49, pixel.Lit)
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g.VLine(1, 1, 62, pixel.Lit)
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g.HLine(1, 62, 54, pixel.Shade)
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for _, y := range []int{4, 6, 8} {
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g.HLine(5, y, 36, pixel.Shade)
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}
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g.Frame(6, 11, 44, 40, pixel.Sunken, pixel.Lit)
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g.Rect(8, 13, 40, 23, pixel.Accent)
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if o.Art != nil {
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g.Sprite(28-o.Art.W/2, 24-o.Art.H/2, o.Art, 0, pixel.AccentInk, 1)
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}
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for i, l := range title {
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g.Micro(28-pixel.MicroWidth(l)/2, 37+i*6+(2-len(title))*3, l, pixel.Ink, 1)
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}
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// An arrow pressed into the plastic: this end goes in.
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for i := range 4 {
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g.HLine(25+i, 54+i, 7-2*i, pixel.Shade)
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}
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})
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}
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// words fills micro lines w dots wide; long words panic.
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func words(s string, w int) []string {
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var lines []string
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for _, word := range strings.Fields(s) {
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if !pixel.MicroOK(word) || pixel.MicroWidth(word) > w {
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panic(fmt.Sprintf("media: %q does not fit %d dots", word, w))
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}
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if n := len(lines); n > 0 && pixel.MicroWidth(lines[n-1]+" "+word) <= w {
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lines[n-1] += " " + word
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continue
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}
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lines = append(lines, word)
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}
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return lines
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}
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