Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
112 lines
2.6 KiB
Go
112 lines
2.6 KiB
Go
package media
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import (
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PianoKeysOptions struct {
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Disabled bool
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}
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type PianoKeysResult struct {
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Element ui.Element
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// Struck are notes begun this frame, like "C#4".
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Struck []string
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}
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type pianoKey struct{}
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// hand is the key under the pointer and last typed.
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type hand struct {
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held, typed int
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at time.Time
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}
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// A black key sits right of the white it names.
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var (
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whites = [8]int{0, 2, 4, 5, 7, 9, 11, 12}
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blacks = [5][2]int{{1, 0}, {3, 1}, {6, 3}, {8, 4}, {10, 5}}
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)
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// PianoKeys plays C4–C5 by pointer, A–K and WETYU.
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func PianoKeys(c *ui.Context, text string, o PianoKeysOptions) PianoKeysResult {
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k := pixel.K(c)
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleGroup).Label(text).Disabled(o.Disabled)
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})
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hd := ui.Local(base, pianoKey{}, func() hand { return hand{held: -1, typed: -1} })
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var struck []int
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held := -1
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if !base.IsDisabled() {
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if base.Pressed() {
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x, y, _ := base.PointerPosition()
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held = keyAt(int(x/k.Dot()), int(y/k.Dot()))
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}
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// Sliding along the keys strikes each new one.
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if held >= 0 && held != hd.held {
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struck = append(struck, held)
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}
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if typed := played(base); len(typed) > 0 {
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struck = append(struck, typed...)
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hd.typed, hd.at = typed[len(typed)-1], k.Now()
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}
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}
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hd.held = held
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lit := hd.held
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if k.Since(c, hd.at, 8, 2) < 2 {
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lit = hd.typed
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}
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res := PianoKeysResult{Element: shell}
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for _, s := range struck {
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res.Struck = append(res.Struck, note(s))
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}
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if len(res.Struck) > 0 {
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base.Description(res.Struck[len(res.Struck)-1])
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slog.Debug("8bit: piano keys", "label", text, "struck", res.Struck)
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}
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shell.Size(k.D(80), k.D(40)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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body, _ := dark(k)
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g.Rect(0, 0, 80, 40, pixel.Edge)
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for i, semi := range whites {
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fill := pixel.Lit
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if semi == lit {
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fill = pixel.AccentLit
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}
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g.Rect(i*10, 0, 9, 40, fill)
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g.HLine(i*10, 37, 9, pixel.Shade)
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g.Micro(i*10+3, 30, keyboard[semi].letter, pixel.Faint, 1)
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}
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for _, b := range blacks {
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x, fill := b[1]*10+7, body
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if b[0] == lit {
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fill = pixel.Accent
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}
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g.Rect(x, 0, 6, 24, fill)
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g.Micro(x+2, 17, keyboard[b[0]].letter, pixel.Faint, 1)
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}
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g.Finish(st)
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})
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return res
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}
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// keyAt is the semitone at x, y; blacks on top.
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func keyAt(x, y int) int {
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if x < 0 || y < 0 || x >= 80 || y >= 40 {
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return -1
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}
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if y < 24 {
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for _, b := range blacks {
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if bx := b[1]*10 + 7; x >= bx && x < bx+6 {
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return b[0]
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}
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}
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}
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return whites[x/10]
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}
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