Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

48 lines
1.5 KiB
Go

package media
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TransportOptions struct {
Disabled bool
}
type TransportResult struct {
Element ui.Element
// Changed is play or pause; the rest are presses.
Changed, Stopped, Previous, Next bool
}
// Transport is ⏮ ▶/❚❚ ■ ⏭; play toggles *playing.
func Transport(c *ui.Context, text string, playing *bool, o TransportOptions) TransportResult {
k := pixel.K(c)
var res TransportResult
res.Element = ui.Row(c).Gap(k.D(2)).FocusGroup(ui.Horizontal).Role(ui.RoleToolbar).Label(text).Children(func() {
press := func(sp *pixel.Sprite, key string) bool {
return input.IconButton(c, sp, k.Msg(key), input.IconButtonOptions{Disabled: o.Disabled}).Clicked
}
res.Previous = press(prev, "prev_track")
sp := icon.Play
if *playing {
sp = icon.Pause
}
res.Changed = input.Toggle(c, "", playing, input.ToggleOptions{Icon: sp, Label: k.Msg("play"), Disabled: o.Disabled}).Changed
// Stop ends play too.
if res.Stopped = press(icon.Stop, "stop"); res.Stopped && *playing {
*playing, res.Changed = false, true
}
res.Next = press(icon.Next, "next_track")
})
if res.Changed || res.Stopped || res.Previous || res.Next {
slog.Debug("8bit: transport", "label", text, "playing", *playing, "stopped", res.Stopped, "previous", res.Previous, "next", res.Next)
}
return res
}