Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

82 lines
2.0 KiB
Go

package navigation
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ContextMenuOptions struct {
Disabled bool
}
type ContextMenuResult struct {
Element ui.Element
// Chosen is the item taken this frame, or -1.
Chosen int
}
type contextKey struct{}
// spot is the menu and where it opened, in DIPs.
type spot struct {
m menu
x, y float32
}
// ContextMenu opens on right click or the menu key.
func ContextMenu(c *ui.Context, text string, items []MenuItem, o ContextMenuOptions, content func()) ContextMenuResult {
k := pixel.K(c)
off := o.Disabled || pixel.Current(c).Inert
area := ui.Box(c).FocusRing(false).Role(ui.RoleGroup).Label(text)
// The area takes focus, so the menu key reaches it.
if off {
area.Description(k.Msg("disabled"))
} else {
area.Focusable()
}
s := ui.Local(area, contextKey{}, func() spot { return spot{m: menu{lit: -1}} })
pixel.Park(c, area, off)
if off {
s.m.open = false
}
res := ContextMenuResult{Element: area, Chosen: -1}
if area.RightClicked() && !off {
s.x, s.y, _ = area.PointerPosition()
s.m.show(items)
}
key, shiftF10 := pixel.Shortcut(area, 0, ui.KeyContextMenu), pixel.Shortcut(area, ui.Shift, ui.KeyF10)
if (key || shiftF10) && !off {
// At the pointer when over the area, else its corner.
x, y, over := area.PointerPosition()
if !over {
x, y = 0, 0
}
s.x, s.y = x, y
s.m.show(items)
}
// Right clicks keep the focus, so the window takes keys.
res.Chosen = s.m.keys(c.Shortcut, items)
focus := area.FocusVisible()
area.DrawOver(func(p *ui.Painter, r ui.Rect) {
if focus {
g := k.Canvas(p, r)
g.FocusMark(0, 0, g.W, g.H)
}
}).Children(content)
panel, clicked := s.m.list(c, area, items)
if clicked >= 0 {
res.Chosen = clicked
}
if panel.Valid() {
b := area.Bounds()
panel.Left(b.X + s.x).Top(b.Y + s.y)
}
if res.Chosen >= 0 {
slog.Debug("8bit: context menu", "item", items[res.Chosen].Label)
}
return res
}