Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
64 lines
1.6 KiB
Go
64 lines
1.6 KiB
Go
package navigation
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PageDotsOptions struct {
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Disabled bool
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}
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type PageDotsResult struct {
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Element ui.Element
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Changed bool
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}
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// PageDots shows a dot per page; clicks jump, arrows move.
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func PageDots(c *ui.Context, text string, page *int, total int, o PageDotsOptions) PageDotsResult {
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k := pixel.K(c)
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check(*page, total)
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(text).Description(fmt.Sprintf("%d/%d", *page, total)).Disabled(o.Disabled)
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})
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old := *page
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for _, m := range []struct {
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key ui.Key
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to func() int
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}{
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{ui.KeyLeft, func() int { return *page - 1 }}, {ui.KeyRight, func() int { return *page + 1 }},
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{ui.KeyHome, func() int { return 1 }}, {ui.KeyEnd, func() int { return total }},
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} {
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if pixel.Shortcut(base, 0, m.key) {
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*page = max(1, min(total, m.to()))
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}
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}
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// Taking Enter and Space keeps keys from clicking.
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pixel.Shortcut(base, 0, ui.KeyEnter)
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pixel.Shortcut(base, 0, ui.KeySpace)
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if base.Clicked() {
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x, _, _ := base.PointerPosition()
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*page = max(1, min(total, int(x/k.Dot())/8+1))
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}
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shell.Size(k.D(total*8), k.D(8)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i := range total {
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if i+1 == *page {
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g.Rect(i*8+1, 1, 6, 6, pixel.Accent)
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} else {
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g.Rect(i*8+2, 2, 4, 4, pixel.Shade)
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}
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}
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g.Finish(st)
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})
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res := PageDotsResult{Element: shell, Changed: *page != old}
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if res.Changed {
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slog.Debug("8bit: page dots", "label", text, "page", *page)
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}
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return res
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}
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