Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
87 lines
2.1 KiB
Go
87 lines
2.1 KiB
Go
package navigation
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type SidebarItem struct {
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Icon *pixel.Sprite
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Label string
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// Badge is a short count or word at the right.
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Badge string
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}
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type SidebarSection struct {
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Title string
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Items []SidebarItem
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}
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type SidebarOptions struct {
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// Width is in dots; zero means 140.
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Width int
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Disabled bool
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}
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type SidebarResult struct {
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Element ui.Element
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Changed bool
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}
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// Sidebar lists sections of items; Up and Down choose.
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func Sidebar(c *ui.Context, text string, sections []SidebarSection, selected *int, o SidebarOptions) SidebarResult {
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k := pixel.K(c)
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w := pixel.Or("Sidebar Width", o.Width, 140)
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res := SidebarResult{}
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// The bases turn before they learn they are off.
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n, v := 0, *selected
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res.Element = ui.RadioGroup(c, func() {
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for _, sec := range sections {
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if sec.Title != "" {
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pixel.Text(c, sec.Title, pixel.TextOptions{Slot: pixel.Faint})
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}
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for _, it := range sec.Items {
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i := n
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n++
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shell, _, st := pixel.Shell(c, func() ui.Element {
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return ui.RadioBase(c, &v, i).Label(it.Label).Disabled(o.Disabled)
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})
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shell.Size(k.D(w), k.D(pixel.LineHeight+2)).Draw(func(p *ui.Painter, r ui.Rect) {
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entry(k.Canvas(p, r), it, i == *selected, st)
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})
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}
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}
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}).Gap(k.D(1)).Label(text)
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if res.Changed = keep(c, v, selected, o.Disabled); res.Changed {
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slog.Debug("8bit: sidebar", "label", text, "selected", *selected)
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}
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return res
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}
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// entry draws a sidebar row: icon, label, badge.
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func entry(g pixel.Canvas, it SidebarItem, on bool, st pixel.State) {
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ink := pixel.Ink
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switch {
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case on:
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g.Rect(0, 0, g.W, g.H, pixel.Accent)
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ink = pixel.AccentInk
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case st.Hover:
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g.Rect(0, 0, g.W, g.H, pixel.Lit)
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}
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x := 4
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if it.Icon != nil {
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g.Sprite(x, (g.H-it.Icon.H)/2, it.Icon, 0, ink, 1)
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x += it.Icon.W + 4
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}
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g.Text(x, 1, it.Label, ink, 1)
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if it.Badge != "" {
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bw := pixel.Measure(it.Badge) + 6
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g.Frame(g.W-bw-3, 2, bw, g.H-4, pixel.Notched, pixel.Bad)
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g.Text(g.W-bw, 1, it.Badge, pixel.AccentInk, 1)
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}
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g.Finish(st)
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}
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