Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
70 lines
2.0 KiB
Go
70 lines
2.0 KiB
Go
package overlay
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DialogOptions struct {
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// Actions label buttons under the content; any one closes.
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Actions []string
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// Width is the window's in dots; zero means 220.
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Width int
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Disabled bool
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}
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type DialogResult struct {
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// Element is the window, nil while closed.
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Element ui.Element
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// Action is the button clicked this frame, or -1.
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Action int
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// Closed is Escape or a click outside.
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Closed bool
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}
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// Dialog is a titled window over a checkered backdrop.
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func Dialog(c *ui.Context, title string, open *bool, o DialogOptions, content func()) DialogResult {
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k := pixel.K(c)
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w := pixel.Or("Dialog Width", o.Width, 220)
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was := *open
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res := DialogResult{Action: -1}
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res.Element = ui.DialogBase(c, open, func(back, panel ui.Element) {
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dim(k, back, pixel.Back, 8)
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// The panel holds the focus when nothing inside can.
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panel.Width(k.D(w)).Label(title).Focusable().FocusRing(false).Children(func() {
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pixel.Harbor(c, panel, func() {
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layout.Window(c, layout.WindowOptions{Title: title}, func() {
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() {
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body(c, o.Disabled, content)
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actions(c, o.Actions, o.Disabled, func(i int) { res.Action, *open = i, false })
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})
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})
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})
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})
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})
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res.Closed = was && !*open && res.Action < 0
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if res.Action >= 0 || res.Closed {
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slog.Debug("8bit: dialog", "title", title, "action", res.Action, "closed", res.Closed)
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}
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return res
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}
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// actions lines buttons up at the right; act takes clicks.
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func actions(c *ui.Context, labels []string, disabled bool, act func(i int)) {
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if len(labels) == 0 {
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return
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}
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ui.Row(c).Gap(pixel.K(c).D(4)).Justify(ui.End).Children(func() {
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for i, l := range labels {
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if input.Button(c, l, input.ButtonOptions{Size: input.Small, Disabled: disabled}).Clicked {
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act(i)
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}
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}
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})
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}
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