Files
ZacharyZhang-NY b4b4d67b92 Audit keyboard, focus, veils, motion and clocks across all 500
A cross-cutting pass, each fix with a test that failed first.

Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.

Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.

Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.

Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
2026-10-12 16:03:04 -04:00

182 lines
3.6 KiB
Go

package pixel
import (
"slices"
"strings"
"time"
"unicode"
)
type snapshot struct {
text []rune
caret, anchor int
}
// editState is one Editor's text, caret and history.
type editState struct {
text []rune
caret, anchor int
compose []rune
composeCaret int
undo, redo []snapshot
changed bool
submitted bool
// kept is the value the last frame ended with.
kept string
// clip is a copy waiting for an enabled build.
clip string
clipped bool
scroll int
dragging bool
pressAt time.Time
pressX, pressY float32
clicks int
}
// reset takes v as the text and the value kept.
func (s *editState) reset(v string) {
*s = editState{text: []rune(v), kept: v}
s.caret = len(s.text)
s.anchor = s.caret
}
func (s *editState) span() (int, int) { return min(s.caret, s.anchor), max(s.caret, s.anchor) }
func (s *editState) save() {
s.undo = append(s.undo, snapshot{slices.Clone(s.text), s.caret, s.anchor})
if len(s.undo) > 100 {
s.undo = s.undo[1:]
}
s.redo = nil
}
// replace puts r over the selection, within maxLen runes.
func (s *editState) replace(r []rune, maxLen int) {
a, b := s.span()
if maxLen > 0 {
r = r[:min(len(r), max(0, maxLen-len(s.text)+b-a))]
}
if a == b && len(r) == 0 {
return
}
s.save()
s.text = slices.Concat(s.text[:a], r, s.text[b:])
s.caret = a + len(r)
s.anchor = s.caret
s.changed = true
}
func (s *editState) erase(a, b int) {
a, b = max(0, min(a, b)), min(len(s.text), max(a, b))
if a == b {
return
}
s.save()
s.text = slices.Delete(slices.Clone(s.text), a, b)
s.caret, s.anchor = a, a
s.changed = true
}
// eraseOr erases the selection, or else a..b.
func (s *editState) eraseOr(a, b int) {
if x, y := s.span(); x != y {
a, b = x, y
}
s.erase(a, b)
}
func (s *editState) move(to int, extend bool) {
s.caret = max(0, min(to, len(s.text)))
if !extend {
s.anchor = s.caret
}
}
// restore pops a snapshot from one history onto the other.
func (s *editState) restore(from, to *[]snapshot) {
if len(*from) == 0 {
return
}
*to = append(*to, snapshot{slices.Clone(s.text), s.caret, s.anchor})
last := (*from)[len(*from)-1]
*from = (*from)[:len(*from)-1]
s.text, s.caret, s.anchor = last.text, last.caret, last.anchor
s.changed = true
}
func (s *editState) selected() string {
a, b := s.span()
return string(s.text[a:b])
}
// clean drops control runes; one line turns breaks into spaces.
func clean(t string, multiline bool) []rune {
var out []rune
for _, r := range strings.ReplaceAll(t, "\r\n", "\n") {
switch {
case r == '\n' && multiline:
out = append(out, r)
case r == '\n' || r == '\t' || r == '\r':
out = append(out, ' ')
case !unicode.IsControl(r):
out = append(out, r)
}
}
return out
}
func class(r rune) int {
switch {
case unicode.IsSpace(r):
return 0
case wide(r):
return 2
case unicode.IsLetter(r) || unicode.IsDigit(r) || r == '_':
return 1
}
return 3
}
func wordRight(rs []rune, i int) int {
for i < len(rs) && class(rs[i]) == 0 {
i++
}
if i < len(rs) {
c := class(rs[i])
for i < len(rs) && class(rs[i]) == c {
i++
}
}
return i
}
func wordLeft(rs []rune, i int) int {
for i > 0 && class(rs[i-1]) == 0 {
i--
}
if i > 0 {
c := class(rs[i-1])
for i > 0 && class(rs[i-1]) == c {
i--
}
}
return i
}
// wordAt is the run of one class around rune i.
func wordAt(rs []rune, i int) (int, int) {
if len(rs) == 0 {
return 0, 0
}
i = min(i, len(rs)-1)
c := class(rs[i])
a, b := i, i+1
for a > 0 && class(rs[a-1]) == c {
a--
}
for b < len(rs) && class(rs[b]) == c {
b++
}
return a, b
}